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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Monster Hunter Tri
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[Wii] Monster Hunter Tri
09-13-2014, 06:54 PM
#151
Destroier743
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Hello. I don't know if i can get help with this error:
DVDLowRead : _BufferOut == 0.
Happens when i start up the game (the game is modded so i dont know if i can get help with it).
Just wanted to ask if there's a solution to it. Thanks Smile
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09-13-2014, 07:42 PM
#152
JMC47 Offline
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Sounds like a bad dump, try redumping the ISO.
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09-18-2014, 02:57 PM (This post was last modified: 09-18-2014, 04:06 PM by Maniax2.)
#153
Maniax2 Offline
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Anyone successfully played this while using Sweet FX for 64 bit? , im always crashing while attempting to use this on Monster Hunter Tri ,ive added the x64 dlls but hangs there..., if i dont use those (the x64 dlls) the game launches but no effects...maybe is it because im using configurator? i just wanna use mostly the Curves , Luma Sharpen and Vibrance ( and if possible smaa) any way around this?

using latest dolphin build 4.03247 , in D3D graphics (should it be openGL?) , and SweetFX Configurator :x


EDIT: was able to make it work but using another method alongside another program (radeon pro it works with nvidia also) + sweet fx x64 video explaining https://www.youtube.com/watch?v=wYbYdkYOWJ4 (not sure yet why it was crashing when using normal method O.o)
My PC:

Asus z97 AR Mobo || Intel Core i5 4590 Haswell (3.3 Ghz)|| Nvidia GTX Geforce 760 (2 Gb Ram) || Kingston HyperX FURY 4GB 1600MHz DDR3 x 2 (8 GB total) || EVGA 650w Super Nova G1 (80 Gold Plus Full Modular)|| 2 x 7200 RPM HDD western digital blue (1.5 TB) + 1x Hybrid Seagate SSHD (4 TB) || Windows 10 Pro 64 bit || HP LV2311 23" Monitor (1920 x 1080 max res) ||



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11-26-2014, 10:23 AM
#154
Guizin239
Unregistered
 
Hey guys. I'm using the Dolphin 4.0 version, and I would like to know if there is any way of getting rid of the bloom.
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11-30-2014, 12:33 AM
#155
Mr.Hanky35
Unregistered
 
So iv been trying to solve this problem for 3 days by myself, im usually great at fixing these myself but iv given up and am asking now. i have played this game for 10 hours with absolutely no problem, i maxed out all graphical setting early on and played for days just fine. i make save states often in case there is a crash. 3 days ago while i was in my in game house i had to do something in real life so i saved the game, then created a fresh save state so i wouldn't have to load up the game, also have a backed up save. i came back 30 min later and my 360 controller was no longer controlling the character. i looked in the control settings and it was registering there, just not in game. the control settings on the emulator are still set for the game pad settings and for classic. i reset the emulator, and i can navigate all the menus just fine until i get to the "mode menu" where you select village or town (offline/online) and it freezes as soon as i select ether or. if i load the save state i created i am transferred right where i was in game, the game seems to be running, with the game vid and sound run just fine, but still no control. under the options settings in game before i load the save state it still shows the game registers the classic controller. i have tried to transfer it to the emulated wimote but under the keyboard settings getting rid of the classic controller and still no response. im using the 4.0 emulator. i d/l'ed the updated 4.0 emulator and transferred all my saves and it just has the exact same problems as 4.0. i also tried reverting to stock settings and still freezes in the last menu/still no control after loading the save state. would really appreciate any assistance, i really like the MH series
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11-30-2014, 12:52 AM
#156
JMC47 Offline
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hit Alt F5 twice. The Wii automatically disconnects Wiimotes after 5 minutes of inactivity, and Dolphin has to respect that. Reconnecting them just requires you to hit the reconnect wiimote option or hotkey (the aforementioned Alt F5.)
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12-01-2014, 08:44 AM
#157
Mr.Hanky35
Unregistered
 
(11-30-2014, 12:52 AM)JMC47 Wrote: hit Alt F5 twice. The Wii automatically disconnects Wiimotes after 5 minutes of inactivity, and Dolphin has to respect that. Reconnecting them just requires you to hit the reconnect wiimote option or hotkey (the aforementioned Alt F5.)

thanks a lot!!! it worked. not sure why it wouldn't let me load through the menus but i can load save states to bypass it so i can continue. you're awesome
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12-01-2014, 09:05 AM
#158
JMC47 Offline
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No problem. Have fun!
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12-17-2014, 10:11 PM
#159
TheGregButcher
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Hello, first post here.

So i've downloaded the latest revision of dolphin(4.0) and i have the black screen issue with monster hunter tri.

I disabled MMU speedhack, EFB acces from CPU, and enabled, and every combination of enabling-disabling these.

It starts to save, and then blackscreen it doesnt really even start up.

What am i doing wrong? thx in advance

System: i5-4670k GTX770 8GB ram
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12-18-2014, 01:21 AM
#160
ExtremeDude2 Offline
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(12-17-2014, 10:11 PM)TheGregButcher Wrote: Hello, first post here.

So i've downloaded the latest revision of dolphin(4.0) and i have the black screen issue with monster hunter tri.

I disabled MMU speedhack, EFB acces from CPU, and enabled, and every combination of enabling-disabling these.

It starts to save, and then blackscreen it doesnt really even start up.

What am i doing wrong? thx in advance

System: i5-4670k GTX770 8GB ram

4.0 isn't the latest version, look here for newer ones
Check out my videos (dead)
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