![[Image: monster_hunter_3_tri.jpg]](http://www.journaldugamer.com/files/2008/12/monster_hunter_3_tri.jpg)
About the game (IGN.com)
The third edition of Capcom's massively popular creature-hunting franchise.
Game Status
[color=#32CD32]Playable[/color]
Tested on
Dolphin SVN R 3080
My System Specs
OS: Microsoft Windows Vista Ultimate 32
CPU: Intel i7 920
MB: ASUS P6T Deluxe
RAM: 4GB DDR3
GPU: 2 x ATI Radeon HD4870 512 MB (Crossfire)
General Settings
* Enable Dual Core: Checked
* LLE DSP on thread : Checked
* Enable Idle Skipping: Checked
* HLE the BIOS all the time: Checked
* Enable the JIT dynarec: Checked
* Lock threads to cores: Checked
* Optimize Quantiziers: Checked
Wii Settings
* Use EuRGB60 Mode (PAL6): Checked
* Aspect Ratio: 16:9
OpenGL Settings
* Vsync: Checked
* Auto scale: Checked
* Anisotropic filter: 1x
* Antialias (MSAA): Off
* EFB Copy: Copy EFB to GL texture (hack)
DSP Settings
* Enable HLE Audio: Checked
* Enable DTK Music: Checked
* Enable Other Audio (Throttle): Checked
* Audio Backend: DSound
Wiimote Settings
* Nunchuck Connected: Checked
Known Issues
- Warning & title screen screwed up, missing background in menus, missing face textures on character selection
Overall
Game runs with a low framerate (~20 fps) but ingame graphics (nice lens flare in screenshot #4) & sounds are perfect.
The game have a blurring effect all over the screen with SMG hack checked (Screenshot #5).
Screenshots
![[Image: mh_tri_1.jpg]](http://s247090037.onlinehome.fr/perso/dolphin/mh_tri_1.jpg)
![[Image: mh_tri_2.jpg]](http://s247090037.onlinehome.fr/perso/dolphin/mh_tri_2.jpg)
![[Image: mh_tri_3.jpg]](http://s247090037.onlinehome.fr/perso/dolphin/mh_tri_3.jpg)
![[Image: mh_tri_4.jpg]](http://s247090037.onlinehome.fr/perso/dolphin/mh_tri_4.jpg)
![[Image: mh_tri_5.jpg]](http://s247090037.onlinehome.fr/perso/dolphin/mh_tri_5.jpg)