So I'm reading as much as I can, but it's not entirely clear if this works. Does someone have a running game and, if so, could they post the ini file for it? Or did you have to set the settings manually in the menus to get it to work?
[Wii] Metroid Prime Trilogy
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08-12-2012, 04:10 PM
(07-30-2012, 02:36 PM)eyeonus Wrote:(07-30-2012, 02:17 PM)Nerrel Wrote: ...you can't just swtich from texture to RAM when you need to scan something because it causes crashes half the time.... i want to update that i haven't had a single crash in the past week of playing while swapping the EFB settings through the hotkey. i tried to account for why it crashed before but not now and it seems to have to do with the graphics settings. if i leave the IR alone after launching, i can change the EFB to ram or texture just fine. however, if i alter the IR and then try to change the EFB, it crashes. the same works in reverse- if i alter the EFB setting and then try to open the graphics tab, it often leads to a freeze. if not, changing the IR definitely will. no idea what this means, but since i've settled on a resolution and am no longer experimenting with it during gameplay i no longer have the crashing when switching the EFB. (this is with 3.0-735) really glad to see that the echo visor works with EFB to texture! the dark visor... kind of does too. nothing is illuminated red the way it should be, but you can still see the dark world objects. (08-10-2012, 02:32 PM)iamgregor Wrote: So I'm reading as much as I can, but it's not entirely clear if this works.it works for me. it's probably the hardest game to run out of everything i've played on dolphin, but it's functional enough to enjoy. you have to follow the instructions on page 4 to load a game: http://forums.dolphin-emu.org/showthread...2#pid58342 aside from enabling accurate vbeam emulation, i don't think there are any specific settings that need to be used. i'm using d3d11, 2.5xIR, 4xAA, 2xAF (no visible difference at higher levels), and open mp decoder with everything else default. it just maintains fullspeed like that with EFB to texture and i swap to RAM when i need to scan things. it does make a few boss fights that require RAM for the visors really sluggish, but it's otherwise good. 08-15-2012, 01:16 PM
Does anyone have a controller configuration for these games that lets you use a WASD/Mouse setup? I remember one existing for GoldenEye.
08-19-2012, 10:23 AM
So... anyone having problems with this game? I just would like to help, I got it running perfectly, although, the Trilogy launcher is still broken, so you either have to do a lot of file swapping or come into possession of 3 copies of the game.
Also, your config is going to be what makes the game run good or not. I can put up screens of my config, but I'd rather not do it again. Basically, the games will run with any settings you put. However, for best compatibility and performance, you should use the SAME config you would use for Metroid Prime 1, 2 and 3. Since this game has a lot in common with Prime 3, you'll want to use the EXACT same config from prime 3 on trilogy, no matter which game you're playing. Here, look at my config on this forum for metroid prime 3: http://forums.dolphin-emu.org/showthread...83&page=35 You don't need the best system to run these games full speed(the majority of the time), my system specs aren't all that great, but I regularly see 50 or 60 fps 100% speed on the dolphin window, so if you have an old crappy system, you need to try everything possible in the config. Even if you think disabling an option will make it slower, just try. Its all trial and error, my config may or may not be what's best for your system. Remember that as well.
System Specs:
Intel Core 2 Quad Q6600 2.4GHz @2.8GHz 8GB Corsair Vengance @ 7-7-7-24(its downclocked) NVIDIA GTX 550 Ti Win7 x64 08-19-2012, 11:09 AM
Quote:You don't need the best system to run these games full speed You do if you want EFB to Ram and LLE, both of which are required for scanning and decent audio. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
08-20-2012, 07:55 AM
(08-19-2012, 11:09 AM)MaJoR Wrote:Quote:You don't need the best system to run these games full speed LLE is not required to play the game for decent audio(haven't really experienced any noticeable issues unless I have a bad config or newer revision of dolphin with HLE). Audio glitches are performance related(except for the BGM looping issue which can't be fixed with LLE either). EFB to RAM is really not very slow if you can find the right config. I found that on my system(hopefully it could be the same for others) using D3D9 and EFB to RAM with the Caching enabled was nearly as fast as OGL using EFB to Texture, but I think OpenCL slows down EFB to RAM, I'm not sure. Another thing people don't want to do, but is necessary, is to enable frameskipping. This helps tremendously when your graphics card isn't doing so great. This is probably the main problem with dolphin users, is everyone wants to play the game smoothly, but if your system is like mine, that's just not possible. My cpu can handle the games quite well, but my gpu isn't quite up to speed, so i need frameskipping. Part of the reason its needed too is because the emulator is still in development, its not completely optimized for use with any gpu, or cpu for that matter, but every option in the config is there for a reason and testers like me don't know everything about the programming or what settings are for what. So we gotta figure out if the problems can be fixed with the tools we have. If so, then the devs can focus on more important things for the time being. I'm running the games fullspeed the majority of the time, even the first two metroid games perform better at times on the trilogy version than the original GC versions in Dolphin. My cpu isn't good enough to use LLE, I mean, sure it plays almost fullspeed, but its "almost" so I get a lot of choppy audio. HLE works great as far as I'm concerned. I heard that both don't deffer much at least on any of the Metroid Prime games. I know some games probably require, but I don't play or have any that do.
System Specs:
Intel Core 2 Quad Q6600 2.4GHz @2.8GHz 8GB Corsair Vengance @ 7-7-7-24(its downclocked) NVIDIA GTX 550 Ti Win7 x64 (12-31-2009, 02:52 AM)Matoking Wrote: How to swap .dol files in the ISO image using WiiscrubberI did that all and it worked fine, started MP1 with it and its fine (Without wiiscrubber, dolphin freezed always at the loading screen of MP1, MP2 or MP3). BUT now I got another problem..with the solution above Im not able to visit main menu anymore, and that means Im not able to set the difficulty? The game starts instantly, and main menu isnt available anymore (ofc, if I want to visit it, dolphin freezes) Anyone got an idea how I can set the difficulty? (And how I can recognize WHICH difficulty I am playing at the moment) (I guess default diff is normal but I want veteran ofc..)
CPU: i5 2500k oc'ed 4.8 GHZ
GPU: HIS Radeon HD 7850 RAM: 4GB RAM DDR3 Mainboard: Asrock Z77 Pro3 OS: Windows 7 64 Professional 08-21-2012, 04:34 AM
(08-20-2012, 08:29 PM)ESChinski Wrote:(12-31-2009, 02:52 AM)Matoking Wrote: How to swap .dol files in the ISO image using WiiscrubberI did that all and it worked fine, started MP1 with it and its fine You have two options I am aware of: Use an ES_LAUNCH build, and you won't have to do any of the above, and you can set the difficulty. MPT plays just like it does on a real Wii (as far as launching the menu and choosing a game). IF you enable cheat codes, MPT has an in-game difficulty modifier cheat that is activated by pressing up on the d-pad (in the vertical orientation that you hold it to play the game). 08-21-2012, 06:11 AM
ironman120693 Wrote:Another thing people don't want to do, but is necessary, is to enable frameskipping. This helps tremendously when your graphics card isn't doing so great. This is probably the main problem with dolphin users, is everyone wants to play the game smoothly, but if your system is like mine, that's just not possible. My cpu can handle the games quite well, but my gpu isn't quite up to speed, so i need frameskipping. Part of the reason its needed too is because the emulator is still in development, its not completely optimized for use with any gpu, or cpu for that matter lol, what? The bottleneck for your system is your CPU, not your GPU. Trust me, your GPU is powerful enough to handle 4x IR and some AA depending on the game. The GTX 550 Ti is a great GPU for Dolphin. Look at NaturalViolence's Minimum GPU specs thread in the Hardware forum; it'll handle anything but ridiculous settings, e.g. 4x IR plus lots of AA. Upgrading your GPU would probably do nothing for Dolphin, but upgrading your CPU would definitely help, on the other hand. Frameskipping reduces GPU load by not drawing frames (it still calculates how it should look though). But it's mostly useful for incredibly weak cards that can't even perform well at 1x IR (which the GTX 550 Ti can easily do). So many people also talk about "optimizing" Dolphin when they feel it isn't using their system to it's full potential. But there's probably very little the devs can do to make Dolphin run well (and accurately) on lower to mid-range setups. For the forseeable future, there's always going to be a rather high minimum the hardware needs to meet to play a majority of the games decently. Quote:LLE is not required to play the game for decent audio With HLE, volume for sound effects are randomized in Prime 1 and 2: shoot something repeatedly and the first shot is barely audible and the second is so loud it distorts. And with HLE Prime 3 can stall out if an audio cue is misssed. LLE is definitely important if you want a decent audio experience with these games, especially in Prime 1 and 2. Also, you should note that BGM is fine with LLE in builds before 3.0-684. I need to add that to the wiki. Quote:EFB to RAM is really not very slow if you can find the right config. Quote:I'm running the games fullspeed the majority of the time, even the first two metroid games perform better at times on the trilogy version than the original GC versions in Dolphin. So you are telling me that with 3.0-750 and EFB to Ram in D3D9, you're running full speed? On a Core 2 Quad at 2.8ghz? Ooookay. My Core 2 Duo E6750 at 3.2ghz (same clock per clock performance as yours) couldn't even get close. You want to know why your computer can run it at a decent framerate? Thankfully you posted your settings, so we can find out. http://i46.tinypic.com/2i7srgp.jpg "Skip EFB Access to CPU" is on. You killed all the EFB effects (i.e. anything that would use EFB to Ram) by doing that. Turn that off, kill any frameskipping you have, and let's see how your computer really performs. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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