Yo the game is fixed again :p
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[Wii] Metroid Prime Trilogy
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03-14-2013, 11:26 AM
03-15-2013, 10:30 AM
03-15-2013, 10:36 AM
03-15-2013, 02:36 PM
03-15-2013, 03:11 PM
yes.... i actually been playing metroid 1 on the trilogy wii release and there is no problem with the launch menu.... by the way, i experience annoying lag with the pointer, but its fault of my sensor bar.... i have to use the rudimentary candles again and just work better than the sensor.... i use 3.5 659 release
Quote:ES_launch was fixed, but the wiki doesn't say so. Ooops. Forgot. >_<. Got it now. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
I don't know what changed but this game runs considerably slow on my device (i7 Ivy and 650M).
MP for GC ran 100% perfect with 60 fps in this scene but the trilogy edition just screws it up. My GPU is at 40% load at max clock speeds and this game just won't run faster ![]() Spoiler: (Show Spoiler)
04-02-2013, 12:52 AM
OK, got it to run with these settings:
2.5x internal resolution, 1920x1200 display resolution. DX9 (DX11 is half the fps and OGL is slideshow) Audio HLE and OpenAL is the only option for max fps. LLE has a lot sound glitches and runs with half the speed. Although at high speed (no framelimiter) or even at framedrops my system is almost idling (20% CPU and 25% GPU load), so probably the emulator is just not using my systems full potential? Runs most of the time at max fps except of very rare moments when it drops to 40-45 (eg when you get out of water and the fluid drops from the visor). 04-02-2013, 09:38 AM
yes and you need to select accurate v beam in game properties.... but the main problem with this game is the slowdowns in certain open areas and when you drop on water... the fight with meta ridley boss is particulary slow even 15 fps.
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