Is scanning working?
Since it is on Metroid Prime 1 and 2 (with EFB to ram)
Since it is on Metroid Prime 1 and 2 (with EFB to ram)
[Wii] Metroid Prime 3: Corruption
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03-08-2010, 07:05 AM
Is scanning working?
Since it is on Metroid Prime 1 and 2 (with EFB to ram) 03-21-2010, 04:52 AM
(03-08-2010, 07:05 AM)Heavy Wrote: Is scanning working?Yes. On the first section of the game, in RC1, I can get to here: and I get this message: or else I just get a black screen and no message. Crashes on DirectX and OpenGL. I've only started using Dolphin, so haven't tried the earlier ones. I'm using the performance settings, together with the settings recommended in this thread. Anyone able to get past this section on RC1? Edit: checked with the latest build (r5216) and it doesn't crash there any more, but it does crash a bit later at the first save point. Edit 2: It does save before crashing and the save game reloads okay. 03-24-2010, 09:38 AM
Is there any stable build for Metroid 3? I've tried a newer one and an older one, as well as RC 2.0, yet they all seem to exhibit the same crashes. The crashes are so random! Sometimes I can play for 30 mins without incident, yet other times the game will hang right away. Save states just seem to induce further crashes, the latest one looks like this:
03-24-2010, 10:54 AM
Having the same stability issues, wonder if someone can recommend a good SVN. Also, i'm having a sound desync issue on some cutscenes but i guess it's due the FPS or maybe a bug.
04-02-2010, 03:16 PM
Another one joining the crashfest on MP3 :\
Always crashes in the first level, at random points. x_x |
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