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[Wii] Metroid Prime 3: Corruption
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[Wii] Metroid Prime 3: Corruption
12-14-2009, 01:58 PM
#61
brotherofmetal Offline
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So I want wondering...can someone give an update on how this game runs on the latest build?
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12-27-2009, 05:04 AM (This post was last modified: 12-27-2009, 05:05 AM by king2key.)
#62
king2key Offline
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im running this game on the newest version of dolphin....but im stuck in the beginning of this game.....graphics are looking very good and i can say i got 25 - 30 fps always....

so its ok means playable =)

pls look at the screenshot and give me a tipp what i can do to fix this


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32mbit windows vista, intel core duo 2,10 ghz, 4 gb ram

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12-27-2009, 05:45 AM
#63
nosound97 Offline
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You either need a Wiimote or prerecorded movement
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12-27-2009, 05:58 AM
#64
StripTheSoul Offline
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also it looks like you need to enable safe texture cache (though I'm not sure about this game in particular)
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12-27-2009, 06:24 AM (This post was last modified: 12-27-2009, 12:41 PM by king2key.)
#65
king2key Offline
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safe texture was on, and i already have put the wiimoteini.something into the user/config direction

where can i get such a recordered movement? does someone have such a thing? or is it illegal?
ok i solved the problem with the graphics just needed to use the other plugin...

Edit: Im now using such a record and it works fine =)

thanks for the help
32mbit windows vista, intel core duo 2,10 ghz, 4 gb ram

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12-29-2009, 02:37 AM
#66
king2key Offline
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does someone can run this game good`?

i dont know the best settings for this game if someone could post his settings and the rev hes using would be nice


thx in advance
32mbit windows vista, intel core duo 2,10 ghz, 4 gb ram

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01-04-2010, 02:36 AM
#67
Cpt. Obvious
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Hello everyone:-)

I'm currently trying to get Metroid Prime 3 working (on r4738), but I'm running into a problem:

I don't have bluetooth so I can't connect my own wiimote and I really want to try to play MP3 as a fps.
But I can't see the IR Pointer (reticule), so I can't even make a save game.
So the question really is: is it implemented to let the mouse cursor work as the IR pointer?.
If so, how do I configure it?
I'm currently running opengl, with Safe Texture Cache and EFB>RAM. As far as I know I'm getting all graphics (although when the screen should fade to white when when pressing the a button at the title screen, only it yellow, other colors seem correct).

Should I use some more options? Or is it impossible to use it the way I want?

Thank you guys for any input you might have :-)
01-09-2010, 01:14 AM
#68
StripTheSoul Offline
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dunno why, but when I started the game for the first time today, it worked. After that, it didn't. Only when I disabled Dual-Core support. Odd that it worked the first time, though *shrug*
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-20-2010, 01:02 AM
#69
Ashbringer Offline
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I'm trying to play Metroid Prime 3 with my Wiimote and Nunchuk. It sees the Wiimote, but it claims that this game needs the Nunchuk, but it's already plugged in. All the buttons seem to work just fine, the IR sensor isn't picked up. Unless I have it set to use my mouse, I can't select my profile to get the game started.

I know the IR works because I tested it with GlovePie. Why isn't the IR sensor working?
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01-20-2010, 04:50 AM
#70
Ocean Offline
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(12-27-2009, 05:04 AM)king2key Wrote: im running this game on the newest version of dolphin....but im stuck in the beginning of this game.....graphics are looking very good and i can say i got 25 - 30 fps always....

so its ok means playable =)

pls look at the screenshot and give me a tipp what i can do to fix this

I get those exact same text problems as in your screenshot while playing this game. Hardware i7 950 3.06ghz, 8gbram, gtx280, vista 7 64-bit (I suspect this causes problems, even when running x64 version of dolphin).
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