Nop the BGM looping is still there in the new version. Seems OpenGL is still the fastest just as you said
[Wii] Metroid Prime 3: Corruption
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08-19-2012, 04:04 PM
(This post was last modified: 08-19-2012, 04:14 PM by ironman120693.)
(08-19-2012, 10:39 AM)Nirth Wrote: Very impressive results there Ironman. With the computer in my sig I run the game quite well but as soon as I open a door or a huge explosion (I can see bosses becoming a drag) I receive a huge performance hit. Well, I'm not 100% sure, but on the War Golem boss, Rundas, Gandrayda, and a few others, I was seeing 50fps pretty much the majority of the time, I mean, usually when you fight bosses in this game, you're in a secluded area, so there isn't much for the emulator to render. When I'm in the Leviathan seeds however, the cutscenes suffer big on performance, its because those little lights(they're just particles with heavy bloom and lighting), there are just so many my system can't handle it. Oh and also, since I leave frameskipping on 1(sometimes now) the framerate can vary from 20-50 and still be full speed. I don't know if you're more concerned with my GPU's performance or my CPU's. My CPU seems to be able to handle everything well except for parts of the game where there are a lot of particles. Bryyo though, is the slowest area I have seen. At least the first part you visit. Skytown is slow only for the time that that huge empty vessel is there, but once you drop the nuke, skytown is pretty fast really. So the game varies a whole lot, but it is almost always full speed as long as frameskipping is on. I noticed though, OGL with EFB to texture, I don't need frameskipping because its so fast, but when you switch to RAM it causes issues. So I decided to switch to D3D9 and leave it on RAM with the cache enabled. I get nearly the same performance as OGL with Texture like this for some reason. And I've been doing some more testing, OpenCL seems to slow the emulation down just enough to notice, however, I disabled more than just OCL so I can't say for certain, but I'm positive its because my GPU isn't quite the best, so it can't handle the OCL and the OGL things together. OMP+disable PerPixel Depth really speeds up the gameplay. And I'm looking at Idle Skipping right now, I'm not even sure its necessary, and I think disabling it might increase the stability and decrease stuttering, and I can't be for certain, but I think enabling it slows it down by just a tiny bit. I can't seem to keep it full speed very long when its on 60fps mode, or on the NTSC version. PAL runs faster than the NTSC version no matter the framerate you use(50 or 60). Its getting exhausting finding perfect config settings. I seem to be finding problems everywhere I go. But I've made it 90% through the game so I'm quite happy. I keep changing my suggestions on the best config, but I think if you find something you like, you should just stick with it. I'm just doing a whole lot of testing(since I got nothing better to do with my life ) because I don't have the most high performance system, and I know every problem I encounter(performance and compatibility related) is a problem with the config. With your system... hmm, perhaps you have something enabled you don't need? Or maybe you don't have something enabled... I know your GPU is better than mine, but perhaps you should try frameskipping if your vps is getting low. if your still full speed and low fps, thats to be expected, but seeing that your gpu is better than mine, you might want to consider turning off frameskipping(if you do have it on), sometimes Dolphin does unnecessary frameskipping and you'll be seeing 10-20fps while the game is actually playing at 100% speed or 95%speed. If your gpu is good, yours should be fine, you won't need it. Now if its your VPS, then... I would have to look at your config. If your config is fine, OC your CPU. I switch mine back and forth because I'm still testing(not just for the FSB but also the multiplier). I think I'll stick with 3Ghz, I get less stuttering and slightly higher VPS. Your CPU should OC much better than mine, I'm already near my limit. Anyway, if you have any other questions? I make really long posts because I keep finding more things on this game and the config, and I would really like to help people, no sense in going through all this trouble and keeping the results to myself. (08-19-2012, 02:47 PM)chenci Wrote: Nop the BGM looping is still there in the new version. Seems OpenGL is still the fastest just as you said well that sucks. Is it me, or does it seem like the devs aren't really keeping the site up-to-date? I mean, in the download section, they skipped like 20 revisions. And it keeps getting all mixed up, it goes like from 3.0-735 straight to 3.0-750 then back to 3.0-745 or somthin like that.
System Specs:
Intel Core 2 Quad Q6600 2.4GHz @2.8GHz 8GB Corsair Vengance @ 7-7-7-24(its downclocked) NVIDIA GTX 550 Ti Win7 x64 Quote:Very impressive results there Ironman. With the computer in my sig I run the game quite well but as soon as I open a door or a huge explosion (I can see bosses becoming a drag) I receive a huge performance hit. That would be because he enabled "Skip Access from CPU" in his settings. It gives a nice speedup, but it kills the whole point of using EFB to Ram. Quote:Nop the BGM looping is still there in the new version. Seems OpenGL is still the fastest just as you said Revisions before 3.0-684 is able to run without the BGM looping bugs in LLE. The devs are looking into it. Also OpenGL is definitely not the fastest according to my tests, but of course I didn't kill EFB effects, so it might be faster with Skip EFB Access from CPU enabled. Quote:Is it me, or does it seem like the devs aren't really keeping the site up-to-date? I mean, in the download section, they skipped like 20 revisions. And it keeps getting all mixed up, it goes like from 3.0-735 straight to 3.0-750 then back to 3.0-745 or somthin like that. First of all, the site isn't run by the devs, it's done by Mamario. He's a good guy, but he's a busy guy, and sometimes he isn't around when something breaks. It will be fixed as soon as it can be, and in the meantime you can get builds from http://dl.dolphin-emu.org/builds/. Furthermore, skipping revisions is completely normal. Alot of changes take place outside of the main branch and are merged in, so it appears to leap ahead but in reality the changes were just made elsewhere. As for the out of order thing, I don't really know about that. I guess it just derped. *shrug* AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
08-24-2012, 03:11 PM
(This post was last modified: 08-24-2012, 03:13 PM by ironman120693.)
(08-21-2012, 12:08 PM)MaJoR Wrote:Quote:Very impressive results there Ironman. With the computer in my sig I run the game quite well but as soon as I open a door or a huge explosion (I can see bosses becoming a drag) I receive a huge performance hit. thanks for the info MaJoR! much appreciated, I understand people are busy, it was just a little concern of mine. was unsure what was going on with the revisions. and a little update... Skip EFB to CPU access does not make a difference in performance on my part, nor does it take away from the gameplay features, or visual quality. I already told you that in the Trilogy section, but this section should see this. If you're not going to use LLE like me because its too much, then I'm looking for any faster revisions that doesn't fudge up as much as the newest one 3.0-750. So far, I haven't seen any speed improvements, but 3.0-235 works(so any from 199 to 235 should be fine), 3.0-376, and 3.0-415(should be at least between 3.0-376 and 415) using HLE.
System Specs:
Intel Core 2 Quad Q6600 2.4GHz @2.8GHz 8GB Corsair Vengance @ 7-7-7-24(its downclocked) NVIDIA GTX 550 Ti Win7 x64 08-25-2012, 07:18 AM
Alternates 20-40fps as I progressed but I haven't had the time to play it till the first boss even.
Enabling forced texture filtering fixes the bloom offset issue for me but causes heavy flickering issues and an fps drop.
Win7-64 | i5-3570k @ 3.40Ghz | Asus GTX670 DirectII TOP (oc) | Corsair Dominator (2x4Gb) 1866Mhz 9-10-9-27
Quote:Enabling forced texture filtering fixes the bloom offset issue for me but causes heavy flickering issues and an fps drop. Oh really? I'll have to try that. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
08-25-2012, 09:33 AM
(08-25-2012, 09:06 AM)MaJoR Wrote:Quote:Enabling forced texture filtering fixes the bloom offset issue for me but causes heavy flickering issues and an fps drop. You prefer heavy flickering and an fps drop over bloom issues?. Let me know if there's a way to get rid of both. I noticed your 3570k is running @ 4.7ghz.... what kind of cooling are you using?
Win7-64 | i5-3570k @ 3.40Ghz | Asus GTX670 DirectII TOP (oc) | Corsair Dominator (2x4Gb) 1866Mhz 9-10-9-27
Hmm. What are your settings? On 3.0-750, EFB to Ram (cached), Scaled EFB Copy, 3x Native (1080p resolution), and DX11, I didn't see a notable change with Force Texture On. I didn't have any problems with flickering or texture dropping either. I've been trying to figure this issue out for a while, so I want to make sure I chase down this lead.
Heh, I've played the opening so much I have memorized all the codes. 13576 Quote:I noticed your 3570k is running @ 4.7ghz.... what kind of cooling are you using? Zalman CNPS9900 MAX-B. There are a few others better than it now, check frostytech, but it's still very good: I stay around 70C in prime95 at max load. Plus it's not a giant square collossus. I love it. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
08-25-2012, 01:41 PM
It was the same except 3.0-757. I get bloom offset issues and the sound stutters. 30-50fps. DSP LLE (thread), XAudio backend. Turning force texture off causes flickering.
DSP HLE solved the stuttering (contrary to the wiki) so sound is pretty much perfect and the games runs at 50-60 fps, atleast up til the briefing room. It's 5:30am and I can hardly tell which game i'm playing let alone do a half hour playthrough. The bloom issue is hardly noticeable but flickering began after I opened the 3rd door which gave me a lag spike. I'll fiddle around some more tomorrow. Quote:Zalman CNPS9900 MAX-B[/url]. There are a few others better than it now, check frostytech, but it's still very good: I stay around 70C in prime95 at max load. Plus it's not a giant square collossus. I love it. I was going through a bunch of proclaimed good heatsinks and almost all of them were colossi that blew heat directly at the side panel. I might go with the Zalman, thanks.
Win7-64 | i5-3570k @ 3.40Ghz | Asus GTX670 DirectII TOP (oc) | Corsair Dominator (2x4Gb) 1866Mhz 9-10-9-27
Quote:It was the same except 3.0-757. I get bloom offset issues and the sound stutters. Guess I'm downloading a new version then. Dialup, YAH! *crack* Quote:I was going through a bunch of proclaimed good heatsinks and almost all of them were colossi that blew heat directly at the side panel. I might go with the Zalman, thanks. Don't get me wrong, the 9900MAX is definitely not small. In fact it is huge, but compared to other heatsinks in it's performance range it is very petite. Plus it's round and blows out the back, helping with clearances for ram and such. Quote:DSP HLE solved the stuttering (contrary to the wiki) so sound is pretty much perfect and the games runs at 50-60 fps, atleast up til the briefing room. Wait what? Oh... crap, I haven't removed that yet >_<. I'll handle it. Thanks for the reminder. You can follow the story on the stuttering on the issue for it. http://code.google.com/p/dolphin-emu/iss...il?id=5563 AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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