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[Wii] Metroid Prime 3: Corruption
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[Wii] Metroid Prime 3: Corruption
05-17-2010, 08:17 AM
#91
Nirth Offline
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Posts: 196
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Joined: Jun 2009
(05-17-2010, 07:51 AM)samus129 Wrote: is anyone able to get this game to work with dual cores enabled?

I can't play without, I had too many crashes and lost like half or three times as many FPS.
Q9550 @ 2.8GHz, GTX470, 4GB 800MHz, Win7 64-bit, Intel 320 SSD 120GB

Current build: 3.0 64-bit
Current game(s): Metroid Prime 3 Corruption (random testing from time to time to see if any tweaks will help).
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05-17-2010, 08:29 AM
#92
samus129 Offline
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Posts: 11
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(05-17-2010, 08:17 AM)Nirth Wrote:
(05-17-2010, 07:51 AM)samus129 Wrote: is anyone able to get this game to work with dual cores enabled?

I can't play without, I had too many crashes and lost like half or three times as many FPS.

really because i have a Intel 2.66, 260 OTC card and 4 gigs of ram and get 20 fps but if i have duel cores enabled it crash right after the message about putting the strap on and having lots of room.
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05-17-2010, 09:00 AM
#93
Nirth Offline
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Posts: 196
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Joined: Jun 2009
(05-17-2010, 08:29 AM)samus129 Wrote:
(05-17-2010, 08:17 AM)Nirth Wrote:
(05-17-2010, 07:51 AM)samus129 Wrote: is anyone able to get this game to work with dual cores enabled?

I can't play without, I had too many crashes and lost like half or three times as many FPS.

really because i have a Intel 2.66, 260 OTC card and 4 gigs of ram and get 20 fps but if i have duel cores enabled it crash right after the message about putting the strap on and having lots of room.

Ops, sorry I thought it was prime 1 thread. MP3 I can't even start..
Q9550 @ 2.8GHz, GTX470, 4GB 800MHz, Win7 64-bit, Intel 320 SSD 120GB

Current build: 3.0 64-bit
Current game(s): Metroid Prime 3 Corruption (random testing from time to time to see if any tweaks will help).
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05-21-2010, 10:47 PM (This post was last modified: 05-27-2010, 07:15 PM by elite.)
#94
elite Offline
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Posts: 108
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MP3 cause crash in beginning on federation ship(when you meet captain for briefing). I get error similar to what nexxxus posted and yes I have FIFO hack enabled. Used r5186 x86 which I though to be best for many games. Will try newest soon but am skeptic. Otherwise game seems to run pretty fine till that point, not even slowdowns on my rig.

EDIT: ok tried very latest r5460, got same crash right in beginning when creating profile(yes FIFO hack on, EFB>RAM, ST>fast). This is getting gay.......

EDIT2: I tried Dual Core OFF(went back to r5186) and game passed point but its much slower, didn't tried play after that but I believe it would be playable.

EDIT3: later it crashed even with DC off but with different error
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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05-27-2010, 04:53 AM
#95
Nirth Offline
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Posts: 196
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Joined: Jun 2009
Hey, do you have to use a wiimote for this game to work? I only have a wii classic ontroller. Also, the game seems to be maxed at FPS:30 and VPS: 30 and speed:50%. I would prefer it to be 60/60/100%, is it doable? Smile
Q9550 @ 2.8GHz, GTX470, 4GB 800MHz, Win7 64-bit, Intel 320 SSD 120GB

Current build: 3.0 64-bit
Current game(s): Metroid Prime 3 Corruption (random testing from time to time to see if any tweaks will help).
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06-11-2010, 11:28 PM
#96
GAMEZ
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hey im also playin metroid prime 3 but how can i push the "wiimote" toward the screen if i use the mouse as wiimote??? please help
06-22-2010, 07:12 AM
#97
king2key Offline
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Posts: 81
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hi everyone can someone tell me the best rev and settings for this game? i wasnt online for half a year so i dont know the new settings and everything :-)
thx in advance
32mbit windows vista, intel core duo 2,10 ghz, 4 gb ram

Huh Huh
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07-31-2010, 03:50 PM
#98
wren44
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i noticed that playing using the DirectX11 plugin has allot of graphical issues, and was wondering why i was unable to play like everyone else here has been, now using OpenGL and i can play almost perfectly, just a little bit of CPU lag, but all and all near perfect. im hopping that in the next SVN each game has its own plugin settings, this way each game wont have issues with different settings, and be easyer to work with, after playing with the new wiimote plugin in svn r6000 x64, i am now able to play through the game, i took some 1080 pictures, anyways here are the links to pictures screenshot 1 screenshot 2 screenshot 3 screenshot 4 screenshot 5 screenshot 6 screenshot 7 screenshot 8
08-21-2010, 08:41 AM
#99
Bravo Teapot
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(08-16-2009, 09:01 AM)brotherofmetal Wrote: So as I finally figure out how to get past the beginning where you need to push forward to activate the thrusters, I notice later on that the scanner does not work. I then switch the EFB hack to REAL, and the scanner works. But it seems while doing so I have made the audio off sync in cut scenes. The audio is totally behind what's going on. Also in the beginning, right after I activate the thrusters a graphical glitch appears at the top left corner of my screen as a stilled image of 1/4 of samus's ship.

I'm using Dolphin SVN R 3896 from this thread: http://forums.dolphin-emu.org/thread-2993.html?highlight=metroid+prime+3

Intel Q9550
Nvidia 280 GTX
3GB DDR2 Ram
Windows XP 32-bit

How did you fix the "push wiimote forward" issue? BTW im using mouse and keyboard combo
EDIT: found the file in this thread, after i hit 5 i see the cut scene of samus flying toward the other ship. the game crashed when she got to the ship.
I havnt been able to get past the title screen since then.
08-21-2010, 10:38 AM
#100
horayra
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lol use save states
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