I think I'll wait a little more until the blank screen issue is fixed before playing that game
Specs: Intel Core2Duo E8500 [E0] @ 3,8Ghz | 4GB OZC RAM | ATI Radeon HD 4850
[Wii] Metroid: Other M (U)
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09-10-2010, 07:00 AM
I think I'll wait a little more until the blank screen issue is fixed before playing that game
Specs: Intel Core2Duo E8500 [E0] @ 3,8Ghz | 4GB OZC RAM | ATI Radeon HD 4850
09-10-2010, 08:40 AM
I just...cannot play this. My CPU is inadequate to run it at acceptable speeds. Dolphin 2.0 was faster, but the bloom artifacting was absolutely atrocious. Going to Mamario's latest build fixed that but the average FPS is about 8 frames slower, so it's like playing bullet time. Cut scenes are way too long and annoying because of the epic lag and out of sync audio. I think I'll have to give up on Wii emulation until I build my next computer.
09-10-2010, 11:01 AM
Im having issues getting my wiimote to work for this game. I can get it to work for other games just fine, but when it comes to metroid other m it just does do anything. game starts and says something like connections to the wiimote have been interupted. Ive tried just about everything i can possibly think of ive tried 10 different builds all with no success. the P1 light is lit but it wont work. im so saddened.
PLEASE HELP! 09-10-2010, 11:49 AM
Have you gone into the tools menu when the game is running and clicked "Connect Wiimote 1"...also in your wiimote plugin does it say "Inactive" or "Emulated" or "Real Wiimote" ?....
09-10-2010, 07:59 PM
(09-10-2010, 08:40 AM)Nubblecakes Wrote: I just...cannot play this. My CPU is inadequate to run it at acceptable speeds. Dolphin 2.0 was faster, but the bloom artifacting was absolutely atrocious. Going to Mamario's latest build fixed that but the average FPS is about 8 frames slower, so it's like playing bullet time. Cut scenes are way too long and annoying because of the epic lag and out of sync audio. I think I'll have to give up on Wii emulation until I build my next computer. I use R4728, wich is faster than 2.0 for me. I DO get the bloom effect, but that's only if I activate EFB to texture. But then, there's this black square of doom here for me >_> Well, maybe you won't get it.
hi, everyone.
im just play and finish metroid other m with DOLPHIN SVN 6174 build, only put the save game after training room, i was stuck in elevator to sector 2 the first time, but the save game from SVN 6174 was put in DOLPHIN 2.0 (yes, i play bloomy 5 mins) and i can pass this bug and save, this save was put in SVN 6174 and continue playing... the control is like PS2 or generic USB (like me) only follow this guide for put buttons http://forums.dolphin-emu.org/thread-11796.html (if u want IR and D-PAD can be diferent like me) config: enable dual core enable idle skipping framelimit 60 skip gc bios enable opencl jit recompiler lock threads to cores 640x480 use panic handlers boomy direct3D11 enable cpu-efb access enable safe texture cache (fast) disable fog enable efb copy efb scaled copy enable 16x anisotropy filtering overlay fps counter PD: sorry for me broken english... VIVA MEXICO CABRONES !!!! and so ty DOLPHIN EMU TEAM... =) "ANY OBJECTION LADY ?" 09-10-2010, 10:29 PM
mm I don't get the over-saturated bloom when I use dolphin 2.0 or other revisions. However I DO get some audio desync with 2.0 and the cutscenese turn dark blue and are mostly unviewable. Gameplay is tight though.
09-11-2010, 06:28 AM
(09-09-2010, 01:50 AM)Jikla Wrote: I'm using an ps3 controller to play this game since I don't own an xbox 360 controller with and usb connection. Any idea what controller configurations I can use with dolphin for the concentration and first person view? Use this config: http://i54.tinypic.com/kdvhvq.jpg 09-11-2010, 07:12 AM
(This post was last modified: 09-11-2010, 07:28 AM by djsolidsnake86.)
thank you now i try
the config is very good in the training i have the black screen problem, there is a fix for this? |
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