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[Wii] Metroid: Other M (U)
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[Wii] Metroid: Other M (U)
09-03-2010, 07:15 AM
#81
TheBee
Unregistered
 
(09-03-2010, 07:04 AM)StripTheSoul Wrote: why don't you use the normal save then? As soon as you land you can go to your ship and save there.

He's probably experimenting a few configs before actually playing. That's why he said he had to watch the opening cutscene for 10 times.
09-03-2010, 07:32 AM
#82
jerrolds
Unregistered
 
correct - im using the video to config my 360 controller as per this video http://www.youtube.com/watch?v=fdLoHRDK9t0

but im unable to morph ball from first person mode - cannot finish the tutorial lol
09-03-2010, 04:00 PM
#83
samusaran Offline
space pirate
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Posts: 7
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I feel the pain of watching the intro cutscene a couple dozen times. I can't find a revision that doesn't crash/stop working when you finish the tutorial and when you get the to the elevator. Having to use the 2.0 build which has lighting problems. The 'Bleach Versus Crusade' hack fixes the lighting problems in 2.0 but removes the UI as well. If anyone can find config a hack or something that will fix the lighting issue in Dolphin 2.0 I think it would make the recommended thing to do. There seems to be no difference in speed from 2.0, R6164x64_SSE41 and R6167x64_SSE41. The only difference is the new revs crash and the 2.0 release has lighting issues.
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09-03-2010, 05:54 PM
#84
_MJ_ Offline
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Posts: 34
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think i'll wait before playing this.. the emulator isn't up to snuff yet.
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09-03-2010, 07:04 PM (This post was last modified: 09-03-2010, 07:09 PM by elite.)
#85
elite Offline
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Posts: 108
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First of all, emulator IS up to game already. I play on r6147 32bit and NEVER crashed. Am also pretty far, game consist of 3 worlds/sectors and one main sector. I already explored most parts of all of them. I had some screen blackouts during gameplay but opengl plugin solved this(cutscenes still occasionally blackout for short period). Oh and its as quick as Dx plugin because this revision already had that patch that helped GL plugin being so slow for ages. MSAA is also less demanding than SSAA. For controls using x360 pad this is THE best setup: http://forums.dolphin-emu.org/thread-11796.html Using that one gameplay is just awesome, f**** wiimote and its gimmick controls. Btw on my rig game run mostly close to full speed - around 55fps(ntsc) usually. There are slowdowns when under water and few spots but thats nothing. Also, I do not recommend intel compiler builds as I experienced crashes vs standard(mamario VC++ build) in the past in certain games. Hope it help. Save states doesn't work with "new wiimote plugin", use game for save.
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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09-03-2010, 07:59 PM
#86
channjose Offline
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Posts: 149
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Joined: May 2009
can someone please post the minimum processor requirements to run this full speed?
Intel ® Core ™ 2 Quad q8200 2.33GHz , 8GB ddr2, Ati Radeon HD 4650 1GB , Windows 7 (x64)
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09-03-2010, 08:38 PM (This post was last modified: 09-03-2010, 08:56 PM by admin89.)
#87
admin89 Offline
Overclocker™ ✓ᵛᵉʳᶦᶠᶦᵉᵈ
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Posts: 6,889
Threads: 127
Joined: Nov 2009
My specs :
30 FPS ingame with directx 11
60 FPS ingame with directx 9 (old rev)
i think this is the minimum processor
Edit : I just OC it up to 3.008Ghz and get 40-45 FPS ingame with directx 11(60-100 FPS inmenu, cutscene) .Temp :
40-44c when idle
61-63c when running Metroid
Pretty stable
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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09-03-2010, 09:15 PM
#88
elite Offline
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Posts: 108
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So DX11 is slower than 9? I had hopes it would be like in PCSX2, much quicker and better...
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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09-03-2010, 09:39 PM
#89
admin89 Offline
Overclocker™ ✓ᵛᵉʳᶦᶠᶦᵉᵈ
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Posts: 6,889
Threads: 127
Joined: Nov 2009
PCSX2 directx 11 has been developed years ago,Dolphin directx 11 was only 5 month ago .....
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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09-03-2010, 09:45 PM
#90
shadowerror Offline
Junior Member
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Posts: 8
Threads: 0
Joined: Aug 2010
idk how to bind the controls Sad
can some 1 tell me how?
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