Hello,
I have some problems running Megaman 9 on Dolphin.
I tried to use OpenGL, in 640x480 resolution, real XFB, EFB copy to texture, safe texture cache fast.
Game almost runs perfectly, the only issue is, that although the emulator states game speed 100%, 60FPS the game is very slow (almost half speed).
I then tried to use DX9, same resolution, EFB copy to texture, EFB scaled copy, safe texture cache fast. With this setting game speed is almost normal (some minor slow downs now and then...) but the graphics are a bit messed up (like cutscenes text, health bar, e.g.) and the screen has some strong flicker.
So either I play with good graphics in slow motion or I play at normal speed and get headaches ;-)
Is there any solution for this problem? I already searched the forum but founcd nothing conclusive.
PS: System specs:
Athlon II X2 6000+ (2x 3,1GHz)
Radeon 45xx series
2 GB RAM
I have some problems running Megaman 9 on Dolphin.
I tried to use OpenGL, in 640x480 resolution, real XFB, EFB copy to texture, safe texture cache fast.
Game almost runs perfectly, the only issue is, that although the emulator states game speed 100%, 60FPS the game is very slow (almost half speed).
I then tried to use DX9, same resolution, EFB copy to texture, EFB scaled copy, safe texture cache fast. With this setting game speed is almost normal (some minor slow downs now and then...) but the graphics are a bit messed up (like cutscenes text, health bar, e.g.) and the screen has some strong flicker.
So either I play with good graphics in slow motion or I play at normal speed and get headaches ;-)
Is there any solution for this problem? I already searched the forum but founcd nothing conclusive.
PS: System specs:
Athlon II X2 6000+ (2x 3,1GHz)
Radeon 45xx series
2 GB RAM