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[Wii] Megaman 10
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[Wii] Megaman 10
09-12-2010, 07:35 AM (This post was last modified: 09-12-2010, 07:44 AM by Nabs.)
#51
Nabs Offline
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disable ssaa, set everything to 4:3 and use efb scale: 1x and there should be no dark lines. just one diagonal tear.

i'm glad it works now because my tv crapped out on me (colors are horrible). i bought the game day one and i've only been able to beat one boss. hopefully now i'll get back to it. i actually need to finish mm9 as well. i'm at wily, and still need to man up and finish it.
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09-12-2010, 08:27 AM
#52
StripTheSoul Offline
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doesn't work for me Undecided not even with 640x480 res *shrug*
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-12-2010, 08:40 AM (This post was last modified: 09-12-2010, 08:41 AM by Nabs.)
#53
Nabs Offline
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weird. i'm using rev r6166. settings: wii aspect ratio set to 4:3 / dx9 / cpu>efb on /safe texture cache: normal / efb to texture / xfb enabled / native mip / 16x af / efb scaled copy/

http://www.abload.de/img/mm10rwbr.jpg
http://www.abload.de/img/mm92pyt.jpg
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09-12-2010, 09:12 AM
#54
StripTheSoul Offline
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Aaaah, I got it now Smile I'm not sure what fixed it now, I think disabling bi-triliniar filtering.
Looks pretty much perfect now, fine...
But damn...9 is even harder than the early Megaman titles, huh? -_-
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-12-2010, 09:21 AM (This post was last modified: 09-12-2010, 09:22 AM by Nabs.)
#55
Nabs Offline
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9 is certainly tough, but manageable. start with galaxy man and work your way up. glad to hear it's working for you.
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09-12-2010, 09:45 AM
#56
StripTheSoul Offline
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yeah, thanks for the help Smile
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-30-2011, 10:11 PM
#57
big blue Offline
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This game is not improving with new revisions its goes slower and slowerSadSadSadSad cannot get it above 45 frames no matter what i do)

Same goes for Megaman 9 makes me really sad because now i am stuck with old revisions where this game runs great (60 frames constantly) on but other games slower Confused

SighSad
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03-06-2011, 04:46 AM
#58
s7even e11even Offline
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Mega Man 10 is working perfectly on the newest revisions (currently playing on r7203). With a few settings adjustments, it's even possible to effectively TAS this game. I've ran a couple Time Attacks and now I'm working on a full game run.

Here's the most recent work in progress:
http://www.youtube.com/watch?v=l-BwLsRVhSw

The rest can be found on my YouTube channel:
http://www.youtube.com/user/Diggidoyo?feature=mhum

I can help answer any questions if someone is still having trouble playing this game on the Dolphin.
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03-11-2012, 04:26 PM
#59
brendal100
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Heh, I'm kinda new here, but where is the link...?
03-27-2012, 08:02 PM
#60
satchigi Offline
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Megaman 9/10 works perfectly in latest revisions......

But I have only one problem that
In Megaman 10, screen is filtered and it looks bit blurred (it seems like this game is designed this way from first time)

But Megaman 9 is looks OK in same Dolphin settings. (screen is not filtered and looks pretty much sharper and better)

I also tried Force screen filtering off but, nothing helped.

anybody know how to force to texture/screen filtering off?
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