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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Mario Strikers Charged Football
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[Wii] Mario Strikers Charged Football
05-22-2010, 11:11 AM (This post was last modified: 05-22-2010, 11:25 AM by cbs165.)
#11
cbs165 Offline
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(05-22-2010, 09:10 AM)admin89 Wrote: I use 64 bit and never get crash

i think very funny thing happen when i re-extract the 5186 32bit it solve the problem but using the "old" 5186(it is just same version and same settings) it just crash in intro and never can happen to start the game lol
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06-01-2010, 11:46 PM
#12
cbs165 Offline
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10x admin again
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06-22-2010, 01:47 AM
#13
radovangm
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when I start the game it says "Poke color EFB not implemented". how to get past this? thx
09-13-2010, 02:49 PM
#14
kikeonline
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Black Screen and no FPS on R6198M 64bit...

Can someone please post screenshot of the settings Blush
09-16-2010, 05:17 AM
#15
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Try disabling Dual Core, switch between Jit and JitIL, enabling some hacks in the game properties, etc..
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01-20-2011, 02:42 AM
#16
StripTheSoul Offline
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The NTSC version of this game does also boot, btw., it only needs "EuRGB60 Mode (PAL60)" disabled (just like the NTSC version of Punchout...maybe this option should be added to the per-game-settings). However, after the intro, the game crashes just like the PAL version does.
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06-22-2011, 02:07 AM
#17
ilyama Offline
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Hi

I cant play this game because my wiimote dont work ...
The game asks me to push A but impossible ...
I can play with x360 controller but it doesnt workk with real wiimote lol ... Funny thing ...
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07-19-2011, 04:40 PM
#18
AngelickP Offline
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So how's this game? Is it working with the latest rev?
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07-27-2011, 11:40 PM
#19
AngelickP Offline
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Tried SVN 7621 32bit and controls doesn't work.
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RAM: 4GB DDR3
Video Card: ATI Mobility Radeon 5730M 2GB DDR3
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04-02-2012, 04:30 AM
#20
achaw Offline
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Works pefect on 3.0-555 and dx11...didn't testt dx9 orr opengl
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