hello ppl, has anyone noticed that on recent versions of dolphin these 2 games gets static sound, like radio static?
well older versions didnt had this problem on the game, so i wanted to find out where this got messed up, so ive compiled all revisions one by one since 2895 that was working properly, till i got to the rev 2932 wich hrydgard has comited lots of changes to the dps hle plugin:
see here http://code.google.com/p/dolphin-emu/sou...ail?r=2932
till 2931 the sound on these games worked very well, but exacly on this commit the sound got screwed, ive tested one by one using the tortoise svn ability to update to old revisions and using visual studio 2008.
doesnt it worth some investigaion?, oh i wish i had the brains to understand all these codes.
on mario & sonic this static only occurs wen the guy annouce things, like "get ready", "go", "you win". things like that.
but on fatal frame 4 the entire game get this, everything, every sound and music, so plz, don carry this bug to the LLE plugin =)
see ya.
well older versions didnt had this problem on the game, so i wanted to find out where this got messed up, so ive compiled all revisions one by one since 2895 that was working properly, till i got to the rev 2932 wich hrydgard has comited lots of changes to the dps hle plugin:
see here http://code.google.com/p/dolphin-emu/sou...ail?r=2932
till 2931 the sound on these games worked very well, but exacly on this commit the sound got screwed, ive tested one by one using the tortoise svn ability to update to old revisions and using visual studio 2008.
doesnt it worth some investigaion?, oh i wish i had the brains to understand all these codes.
on mario & sonic this static only occurs wen the guy annouce things, like "get ready", "go", "you win". things like that.
but on fatal frame 4 the entire game get this, everything, every sound and music, so plz, don carry this bug to the LLE plugin =)
see ya.