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[Wii] Mario Power Tennis
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[Wii] Mario Power Tennis
05-21-2010, 05:53 PM
#1
newneo85 Offline
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Hello everyone,
just trying to run the game but after the intro first time the game gave a memory access error, then after a restart, after the intro fps goes to 0, always, no matter how many times you restart!

anyone know if there's a solution? i've tried to run the search but no responses so i wonder if it's solved or just a well-known problem, other games like mario kart wii or new super mario brothers just run great...i'm so greatfull @ devs, you're just fantastic and i've becomed like a "fan boy" of the dolphin Big Grin
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05-21-2010, 06:54 PM
#2
nosound97 Offline
Cheetahmen on the N64 D:
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The game works only with Interpreter at the moment (WARNING: SLOW AS F*CK!)
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05-22-2010, 05:32 AM
#3
cbs165 Offline
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(05-21-2010, 05:53 PM)newneo85 Wrote: Hello everyone,
just trying to run the game but after the intro first time the game gave a memory access error, then after a restart, after the intro fps goes to 0, always, no matter how many times you restart!

anyone know if there's a solution? i've tried to run the search but no responses so i wonder if it's solved or just a well-known problem, other games like mario kart wii or new super mario brothers just run great...i'm so greatfull @ devs, you're just fantastic and i've becomed like a "fan boy" of the dolphin Big Grin

the gamecube mario power tennis version is playable with abit of graphic problem lol

btw sega all star tennis is running perfect on dolphin Smile
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07-16-2010, 01:21 PM
#4
kernel64 Offline
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As of svn5875, MPTWii goes ingame in tournament mode only, but with serious graphical glitches (many dragged spikes). But it's looking promising.

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*Corei5 3570K *Nvidia 9800GT 1GB DDR3
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07-16-2010, 05:14 PM
#5
StripTheSoul Offline
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Wow, this hasn't worked for AGES! The spiky polygon syndrome is also present in the GC version...along with some other problems with shadows and the field marks...

But I can't see how this rev could have fixed this http://code.google.com/p/dolphin-emu/source/detail?r=5875
?
Or do you mean you tested with r5875 but it could have been fixed earlier?
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07-17-2010, 08:19 AM
#6
kernel64 Offline
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yeah, that's the rev I've tested @Strip.

But probably it was fixed a few revs ago. 10 or some more.

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10-16-2010, 01:40 AM
#7
Warrio_r Offline
You too can be anonymous ....
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The game just stops responding when you enter the court, it happens to boot plugins (dx9 and dx11) in revision 6269, but no graphic bugs, only in shadows that look funny.
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10-16-2010, 02:06 PM
#8
skid Offline
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Yeh, I am finding that at r6284, certain characters cause the game to crash in Tournament mode. The game works when using the other characters.
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12-08-2011, 12:13 PM
#9
Rodrigo89 Offline
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For people who were trying to play it:
Got it working on Dolphin Git 211!
-> Use OpenGL
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