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[Wii] Mario Kart Wii
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[Wii] Mario Kart Wii
11-15-2009, 10:38 AM
#271
AndreaSpooky Offline
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Posts: 50
Threads: 1
Joined: Jul 2009
mario has seen jumping on grass and toads lately, so not much time left for karting Tongue
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11-19-2009, 10:01 AM (This post was last modified: 11-19-2009, 10:24 AM by besweeet.)
#272
besweeet Offline
Junior Member
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Posts: 19
Threads: 2
Joined: Nov 2009
I've been spending the past couple of hours trying to get Mario Kart Wii to work on the latest revision (64-bit). I guess I'm getting there?

I've been able to get into the game and get my Wiimote working (which is pretty freaking amazing), but I get the below graphics:
[Image: capturemfy.th.jpg]

I'm using the DX9 plugin. The OpenGL one gives me very horrible graphics to both the characters in the menus, and in game. In game is almost all black.

Any ideas? My system:
15" Late 2009 MBP
2.66GHz Core 2 Duo
4GB DDR3 1066
9600M GT (256MB)
Windows 7 Pro x64

UPDATE: Switched to OpenGL, changed a few things, and here's where I am:
[Image: captureiy.jpg]
The level is still inverted for some reason. Frame rates are between 30 and 60. The clouds like to change around a lot.

I do get a better frame rate using DX9, but OpenGL doesn't have as many problems.

Oh, there are no 3D things in the menu.
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11-19-2009, 10:53 AM (This post was last modified: 11-19-2009, 11:03 AM by thaCASHdude.)
#273
thaCASHdude Offline
PK Thunder!
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Posts: 1,088
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Joined: Aug 2009
Confused am i the only one getting low speeds here?!?Undecided
my FPS is a third of his!Sad
why is it so low.......Huh
Don't let tha name fool you... I'm not rich... yet... Tongue
[color=#009900]
PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

[Image: youtube.png]

[Image: crfnqee]
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11-19-2009, 11:21 AM
#274
besweeet Offline
Junior Member
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Posts: 19
Threads: 2
Joined: Nov 2009
Alright, so R3778 has perfect OpenGL graphics (no glitches whatsoever), but the frame rate doesn't seem too good. Well it's always above 40, but it seems stuttery. And the levels are still inverted.
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11-19-2009, 11:41 AM
#275
emufan87 Offline
Junior Member
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Posts: 16
Threads: 1
Joined: Nov 2009
(11-19-2009, 10:01 AM)besweeet Wrote: I've been spending the past couple of hours trying to get Mario Kart Wii to work on the latest revision (64-bit). I guess I'm getting there?

I've been able to get into the game and get my Wiimote working (which is pretty freaking amazing), but I get the below graphics:
[Image: capturemfy.th.jpg]

I'm using the DX9 plugin. The OpenGL one gives me very horrible graphics to both the characters in the menus, and in game. In game is almost all black.

Any ideas? My system:
15" Late 2009 MBP
2.66GHz Core 2 Duo
4GB DDR3 1066
9600M GT (256MB)
Windows 7 Pro x64

UPDATE: Switched to OpenGL, changed a few things, and here's where I am:
[Image: captureiy.jpg]
The level is still inverted for some reason. Frame rates are between 30 and 60. The clouds like to change around a lot.

I do get a better frame rate using DX9, but OpenGL doesn't have as many problems.

Oh, there are no 3D things in the menu.

Try disable Optimise Quanlitizer see if it works. That exact same thing happen to me with the previous dolphin 3xxx, i disable that and it works. With the my current 4525 32 bit it works just fine no need to disable anything.
Hope that helps good luck
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11-19-2009, 11:49 AM
#276
besweeet Offline
Junior Member
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Posts: 19
Threads: 2
Joined: Nov 2009
I already deleted the ISO as well as the files for Dolphin. Really cool stuff, but too much tweaking for my liking. Was fun though!
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11-19-2009, 12:14 PM
#277
Legend80 Offline
Senior Member
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Posts: 357
Threads: 21
Joined: Jul 2009
(11-19-2009, 11:49 AM)besweeet Wrote: I already deleted the ISO as well as the files for Dolphin. Really cool stuff, but too much tweaking for my liking. Was fun though!

And we care why? Too much tweaking? It's an emulator, that's how they all are. This one requires no more than any other. Please don't post any self serving messages in a thread like this.
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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11-20-2009, 03:04 AM
#278
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
Threads: 39
Joined: Oct 2009
(11-19-2009, 11:41 AM)emufan87 Wrote:
(11-19-2009, 10:01 AM)besweeet Wrote: I've been spending the past couple of hours trying to get Mario Kart Wii to work on the latest revision (64-bit). I guess I'm getting there?

I've been able to get into the game and get my Wiimote working (which is pretty freaking amazing), but I get the below graphics:
[Image: capturemfy.th.jpg]

EFB -> GL Tex hack

I'm using the DX9 plugin. The OpenGL one gives me very horrible graphics to both the characters in the menus, and in game. In game is almost all black.

Any ideas? My system:
15" Late 2009 MBP
2.66GHz Core 2 Duo
4GB DDR3 1066
9600M GT (256MB)
Windows 7 Pro x64

UPDATE: Switched to OpenGL, changed a few things, and here's where I am:
[Image: captureiy.jpg]
The level is still inverted for some reason. Frame rates are between 30 and 60. The clouds like to change around a lot.

I do get a better frame rate using DX9, but OpenGL doesn't have as many problems.

Oh, there are no 3D things in the menu.

Try disable Optimise Quanlitizer see if it works. That exact same thing happen to me with the previous dolphin 3xxx, i disable that and it works. With the my current 4525 32 bit it works just fine no need to disable anything.
Hope that helps good luck
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-22-2009, 05:09 AM
#279
AndreaSpooky Offline
Member
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Posts: 50
Threads: 1
Joined: Jul 2009
still no improvements after so many new builds, damn :'(
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11-22-2009, 05:33 AM
#280
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
Threads: 39
Joined: Oct 2009
oops...under that last post of mine I wrote something but it seems it didn't show up O_o
What I wrote was: enable EFB to GL texture (hack) to get rid of that black box at the map
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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