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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Mario Kart Wii
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[Wii] Mario Kart Wii
06-02-2013, 12:24 PM
#61
Shonumi Offline
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nesrulz - As I pointed out in your VSync thread, you're not using the latest Dolphin revision. The latest Dolphin revisions have revamped code for dealing with AX ucode games, so you should get perfect audio a majority of the time in many games with HLE audio. MK Wii uses the Wii version of the AX ucode (AXWii), so it should be covered. If you have still have issues even with the latest revisions (static-like sounds, stuttering, choppiness), try setting your audio backend to OpenAL and increase the latency if need be.
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06-02-2013, 07:22 PM (This post was last modified: 06-08-2013, 10:15 AM by nesrulz.)
#62
nesrulz Offline
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Official and clean version (3.5) works fine. With a small chopping, perhaps to the processor.
3.x-xxxx versions messing. Thx.

btw, Shonumi, still the same "problem" with V-Sync.

EDIT: fixed.
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06-07-2013, 10:48 PM
#63
Dalba Offline
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I encounter a strange behavior of dolphin (3.5-1389 x64) on SNES ghost valley 2 track. With DX9, no problem at all, but using DX11 or OGL, framerate is divided by 2, whatever settings i try... Am i the only one facing that situation on that track ?
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06-08-2013, 01:12 AM
#64
Shonumi Offline
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Post your Dolphin settings so we can see what you have setup.
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06-08-2013, 02:00 AM (This post was last modified: 06-08-2013, 02:02 AM by Dalba.)
#65
Dalba Offline
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My settings :

[Image: cfgdol1.jpg] [Image: cfgdol2.jpg]
[Image: cfgdol4.jpg]
[Image: cfgdol5.jpg] [Image: cfgdol6.jpg]


Edit : for audio i use HLE
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06-08-2013, 02:16 AM
#66
haddockd Offline
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Are you saying that, you only get 25 out of 50 fps (or 30 out of 60)?

What happens if you disable AA?

Also, is there a compelling reason you cannot use DX 9 if it works for you?
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06-08-2013, 04:28 AM (This post was last modified: 06-08-2013, 04:52 AM by Dalba.)
#67
Dalba Offline
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It's not exactly half of fps but quite near. Problem why i don't use dx9 is that i encounter another bug with it, but i think it's relative to my hardware because it doesn't seem to be a dolphin issue. This bug is strange, if i play in multiplayer (2,3 or 4 players) with wiimotes or classic pad, no problem, but if i try to play in single player with dx9, the game just freeze during the ten first seconds on the track Huh
That's why i use dx11 backend.

Edit : i forgot to precise i already try to desactivate AA, but it's still the same issue (only on SNES ghost valley 2 i repeat)
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08-03-2013, 04:32 PM
#68
degasus Offline
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I think the blue box bug is fixed, just try a current development build, use the OpenGL backend and enable emulate format changes.
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08-03-2013, 10:07 PM
#69
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Tested. The blue box bug can now be fixed by either disabling "Ignore Format Changes" or enabling "Disable Fog".
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08-04-2013, 10:10 AM (This post was last modified: 08-04-2013, 08:16 PM by Sogg Nomis.)
#70
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(06-08-2013, 04:28 AM)Dalba Wrote: Problem why i don't use dx9 is that i encounter another bug with it, but i think it's relative to my hardware because it doesn't seem to be a dolphin issue. This bug is strange, if i play in multiplayer (2,3 or 4 players) with wiimotes or classic pad, no problem, but if i try to play in single player with dx9, the game just freeze during the ten first seconds on the track Huh
That's why i use dx11 backend.

I get the same problem, only updated a couple of days ago to 3.5-1691 X64 mainly for the wiimote scanning feature for ease of connecting for kids, I was doing testing with the official released 3.5 and 3.5- 1691 to try and get the speed the same or close enough. using DX9 backend on 3.5- 1691 using mario kart to test, it seems fine then after about 10sec it just stops dead, freezes, no error non responding messages just stops. I have also found to get close the speed of old i need to have "open MP texture decoder" un checked
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