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[Wii] Mario Kart Wii
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[Wii] Mario Kart Wii
01-21-2013, 03:55 AM
#31
rafael Offline
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Mario kart and donkey Kong returns can be played with any wired controller? I can use ONE USB hub for 4 wired controllers?
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01-21-2013, 03:58 AM
#32
ExtremeDude2 Offline
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I wouldn't recommend it Undecided
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01-21-2013, 07:33 AM
#33
rafael Offline
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(01-21-2013, 03:58 AM)ExtremeDude2 Wrote: I wouldn't recommend it Undecided
Why? usb hubs give lags/delay/slowdown ?

The best still the wiimote+ nunchuck or wiimote + classic controller?

thanks
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01-21-2013, 08:04 AM
#34
ExtremeDude2 Offline
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With 4 controllers it probably would
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01-21-2013, 09:33 AM
#35
Rhys Offline
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A USB hub should be able to power multiple controllers. Multiple controllers shouldn't slow down the game non negligibly either, it's the split screen that does that.
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01-21-2013, 11:44 AM
#36
ExtremeDude2 Offline
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I'm not worried about his game slowing down, I think he'll get input lag :p
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01-21-2013, 12:34 PM
#37
rafael Offline
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Im thinking in a possible solution, if i player the i3 3220 to donkey Kong returns + mario bros + zelda Wind waker and change the mario kart from Wii to the Double Dash gamecube version, can i play in full screen with full HD and can the resolution really touch the HD grapics in gamecube games? And could i play in 4humans in Double Dash? I mean, its less demanding than wii mk?
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02-03-2013, 09:10 AM (This post was last modified: 02-03-2013, 09:12 AM by Senoue.)
#38
Senoue Offline
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Could I run MKWii with these specs?
OS - Windows 7 x64
CPU - Intel® Core™ i5-2450M CPU @ 2.50GHz (4 CPUs), ~2.5GHz (Has turbo boost thing to 3.5 I think)
GPU - Nvidia GeForce GT 610M 2GB
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02-03-2013, 09:52 AM
#39
DefenderX Away
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Well, the game is playable, but only in single player mode.
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02-10-2013, 08:21 AM
#40
karl93 Offline
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ive got some good specs but the game is not playable aroudn 44 fps is there a way to speed it up to 60 fps while racing?
specs in signature
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