Is there a cheat code to enable 60 fps 2 players online? Or a way to override, thanks.
[Wii] Mario Kart Wii
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06-25-2016, 09:31 PM
Yeah, also in local multiplayer for 3-4 players the game goes down to 30 FPS. Feels awful >_<
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
07-16-2016, 01:17 PM
Hello all,
I have been having an issue with my triple monitor config. Everything is now working perfectly except for this weird overlay. This is what it looks like. https://goo.gl/photos/btwzCuN8LdDmcL1FA. When I play in single monitor configuration, nothing happens but when I use all three monitors, the middle screen will develop this overlay. The main post on this thread talks about disabling fog to fix the blue rectangle overlay so I think this problem might have something to do with what I am dealing with. I have tried disabling and enabling fog as well as a couple other configurations but to no avail. It only affects the middle screen and maybe a little outside the border. I'm using Dolphin 5.0. Thanks! 08-01-2016, 04:33 AM
So I have this one problem with Mario Kart Wii on my system. Basically the game runs fine, full framerate except there's almost always this annoying pause/glitch/stutter that occurs every time a player crosses the start/finish line and starts the last lap. Usually it happens before the last lap jingle sound, occasionally it happens a few seconds after and sometimes it doesn't happen at all.
It's not enough to spoil the experience but it is annoying, is there any way to stop it? It happens on both Dolphin 5.0 and Ishiiruka 727(0b00f1f) My rig is Windows 10 Geforce GTX 1070 Core i7 4790 4ghz 16gb RAM auzentech x-fi hometheater hd Asus Z97-A motherboard 1080p TV Thanks. 08-01-2016, 05:39 AM
It makes me wonder if your hard-drive is going into low power mode and then it has to load up the music and has to power back up, causing it to stutter.
09-02-2016, 12:28 AM
Hi, guys!
I have some problems about this game, in Dolphin: 1) cannot ever evade POW block effect (I know process how to do it correctly, of course ). I think that is about something in gamepad configuration, but I don't know what... 2) there is short hickup every time in 2 players vs. mode when, who is the 1st, cross the lap line from second to third lap (only in that case). That's it. All other is perfect (1080p, 60 fps... ). I hope that someone will answer to me. Thanks in advance! 10-02-2016, 12:39 PM
The ghosting effect seen on some stages where bloom is heavy, is that an unfortunate side effect of running the game at high resolution or some kind of bug? Is this the same issue as with the Metroid Prime series?
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000
10-02-2016, 02:47 PM
(10-02-2016, 12:39 PM)themanuel Wrote: The ghosting effect seen on some stages where bloom is heavy, is that an unfortunate side effect of running the game at high resolution or some kind of bug? Is this the same issue as with the Metroid Prime series? As I understand it, it's a side-effect of running at higher resolutions, yeah. 10-04-2016, 01:22 PM
(10-02-2016, 02:47 PM)karasuhebi Wrote: As I understand it, it's a side-effect of running at higher resolutions, yeah. Thanks. For some reason, I did not get an alert for your reply (or did not see the email), but I just remembered I had asked this because I was just playing it and noticed it again. It's too bad but if you get past that, the game looks fantastic in Dolphin. I wish there were a decent HD texture pack for the UI elements.
Windows 11 | i7-9700K | NVidia RTX 4060 Ti 8GB | 32GB DDR4-3000
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