(09-26-2013, 06:52 PM)Red2Angel Wrote: I get about 20-45 FPS on this, Dolphin 4.0. i7 720QM runs at 1,6 GHz but uses Turbo Boost to get to 2,8 GHz.Don't use OpenGL on a radeon; you'll get a big speed boost using D3D9 or D3D11.
My settings;
GENERAL;
Open GL
ENHANCEMENTS;
Internal Resolution ; 1xNative
Anti Aliasing : 2x (if I disable this, all the character models disappear ingame)
Anisotropic: 1x
Scaled EFB copy is checked, all the other options are not
HACKS;
Skip EFB acces from CPU & Ignore Format changes are checked
External Frame Buffer disabled
Cache Display Lists & Fast Depth Calculation are checked
Kind of disappointed in the general FPS and also the audio is pretty messed up. It's playable, but I expected more tbh, so that's why I'm posting here. Any tips?
[Wii] Mario Kart Wii
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09-26-2013, 09:45 PM
09-27-2013, 12:13 AM
(09-26-2013, 09:45 PM)JMC47 Wrote:Thanks, I did get a speed boost, it's much more playable now, almost 60 FPS. Thanks.(09-26-2013, 06:52 PM)Red2Angel Wrote: I get about 20-45 FPS on this, Dolphin 4.0. i7 720QM runs at 1,6 GHz but uses Turbo Boost to get to 2,8 GHz.Don't use OpenGL on a radeon; you'll get a big speed boost using D3D9 or D3D11. This still leaves the problem of the audio though, it's stuttering and kind of lagging. I did a quick search but not immediately found anything MK Wii related concerning audio.... 09-27-2013, 01:46 AM
(09-27-2013, 12:13 AM)Red2Angel Wrote: it's much more playable now, almost 60 FPS Here is your problem. If you can't run the game full-speed the sound will stutter. That's why you've got audio issues
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
10-01-2013, 07:24 AM
Hey guys,
I just tested Mario Kart Wii on the latest version of Dolphin and I noticed that all objects which are intended to have a transparent background now have a white background (things like trees which are just a flat texture) .. Is it just my settings or it it a new issue cauze in a very old version of Dolphin there is no such issue .. 10-04-2013, 09:54 PM
Does really no one have a clue? I did a video to show you:
http://www.youtube.com/watch?v=0UdvjydpaLE
Yes they work fine, but I haven't tested all of them
10-04-2013, 11:48 PM
Have you tried DX 11 or OpenGL with native res?
Also are you loading save states?
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 10-05-2013, 12:14 AM
OpenGL and Direct3D11 don't have this issue ..
Though I won't choose any of them because for multiplayer they're far too slow for my system and .. Should I make an issue report with a fifo-data? 10-05-2013, 04:41 AM
If it works on DX11 but not on the depreciated DX9 then you certainly can open an issue and provide all the needed information. I am unsure how quickly it will be addressed because the solution is to use DX11.
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit |
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