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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Little King's Story
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[Wii] Little King's Story
09-03-2010, 11:07 AM
#61
Terranigma Freak Offline
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(09-03-2010, 02:48 AM)StripTheSoul Wrote: @ Terranigma Freak: Well, the game runs quite well if it wasn't for a lot of crashes...just read through this thread...

Umm... 99% of the posts are about the game crashing in this thread. One guy said it ran well, but don't know his specs (not counting the guy just above me). If the game is very playable, I'd love to replay it on dolphin. It's one of my all time favorite Wii games.

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09-03-2010, 12:33 PM
#62
Nabs Offline
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game runs well for me, but i'm on an i7 / 5850 system. i put in about an hr, and no problems so far. the game runs at 30fps i believe.
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09-03-2010, 10:58 PM
#63
StripTheSoul Offline
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@ Terranigma Freak: Uuh, that's what I said...the whole thread tells you about those crashes...other than that, the game seems to run fine.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-03-2010, 11:48 PM (This post was last modified: 09-03-2010, 11:48 PM by jumb.)
#64
jumb Offline
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Using the latest revision: which crashes?
E8400 @ 3GHz, 4GB Ram, Gigabyte 275GTX, Windows 7 64-bit
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09-04-2010, 06:55 AM
#65
StripTheSoul Offline
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why, doesn't it crash for you?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-04-2010, 08:31 AM
#66
Nabs Offline
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they fixed the crashing with one of the newest revisions. the game runs just fine.
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09-04-2010, 11:03 AM
#67
jumb Offline
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It never really crashed for me, only a DSP freezing bug, but that was recently fixed.
E8400 @ 3GHz, 4GB Ram, Gigabyte 275GTX, Windows 7 64-bit
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09-05-2010, 05:55 AM
#68
Terranigma Freak Offline
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I tested it, and so far no crashing. That said, it runs like crap when there are more units on screen. When there's very little on screen, I get a solid 30 frames, but when I go to town with more people, the frame rate drops in half.
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09-05-2010, 06:20 AM
#69
StripTheSoul Offline
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or really? the game runs stable now? I'm always reading on google code and the forums but I haven't heard about that being fixed O_o well, good if it is Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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09-05-2010, 06:52 AM (This post was last modified: 09-05-2010, 06:53 AM by Nabs.)
#70
Nabs Offline
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(09-05-2010, 05:55 AM)Terranigma Freak Wrote: I tested it, and so far no crashing. That said, it runs like crap when there are more units on screen. When there's very little on screen, I get a solid 30 frames, but when I go to town with more people, the frame rate drops in half.

try disable ssaa if you haven't already and also:

if you use dx9, go to the config folder and open the dx9 ini. under hacks, change this to True: DlistCachingEnable

remember to change it back to false when you play other games (unless you want to test it). it provides a good speed boost for games like galaxy, but breaks certain things like transparencies.

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