@StripTheSoul but it happens all the time and it doesn't happen with all the games, unless for me.
btw, here is a video
btw, here is a video
[Wii] Kirby's Return To Dreamland - NTSC
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10-31-2011, 03:57 PM
@StripTheSoul but it happens all the time and it doesn't happen with all the games, unless for me.
btw, here is a video 10-31-2011, 08:03 PM
Ah, "Texture Cache Accuracy" is responsible for the cheek and shoe issue StarScream should add that to his first post.
@ iOmega: Hm, dunno, your video looks very smooth all the way *shrug*
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
10-31-2011, 09:38 PM
The texture cache slider level in the first post is right where it needs to be for no issues.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 10-31-2011, 11:41 PM
Played with r3.0-191 x64 DX11 PEFECT!!!! GREAT GAME!!!
OS: WIN-7 X64
MB: ASUS CROSSHAIR V FORMULA AM3+ CPU: AMD PHENOM II X6 1090T 3,2 GHZ TC:3,6 GHZ VGA: SAPPHIRE AMD RADEON HD6970 2GB MONITOR: 24'' ASUS VW246H 1920x1080p RAM: 16GB (4x4GB) GSKILL DDR3 1866 9-11-9-29 HD1: 2TB (2x1TB) SEAGATE (RAID-0) SATA-3 HD2: 1TB WESTERN DIGITAL CAVIAR GREEN SATA-2 11-02-2011, 11:35 AM
Maybe i'm a little sick in this performance thing with emulators ir it's just placebo effect xD but i do notice the little mini stuttering xD
11-04-2011, 06:41 PM
I'm on r191, but also tried with 3.0. I can play around with settings however I want and still get great results pretty much, but there's one thing: The minigames, that is, the ninja minigame and the shooting minigame make the game break. The screen flickers and I can see parts of what I'm supposed to see, but the minigames are unplayable, even though controls work. I can exit them through the menu and stay in game without a crash, though. Any way to get around this problem or are the mini games just broken right now?
11-04-2011, 06:46 PM
External Framebuffer (to virtual) fixes them.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-05-2011, 04:08 AM
Yeah, well, actually it was written in the very first post (that's why I said you should write XFB out, SS ;P )
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-05-2011, 04:35 AM
He wouldn't have read it anyway.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 |
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