• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
« Previous 1 2 3 4 5 ... 83 Next »

[Wii] Kirby's Return to Dream Land
View New Posts | View Today's Posts

Pages (7): « Previous 1 ... 3 4 5 6 7 Next »
Jump to page 
Thread Rating:
  • 3 Vote(s) - 4.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[Wii] Kirby's Return to Dream Land
08-24-2016, 02:11 AM
#51
kingnube1
Unregistered
 
Hey guys, I have a question! I have been playing Dreamland with no problems, (excluding that shader problem, but that really doesn't bother me at all) but I have been having some problems with netplay. Me and a few friends have been playing Mario Party 7 through the netplay just fine, but when we try to do it with Dreamland whenever the game finally goes into the first menu it says "Please connect a wii mote." All three of us can play it in single player just fine, but we all keep getting this same error whenever we try playing together (it doesn't matter who is hosting it happens no matter what). We all have the same dump and all the exact same settings. Does anyone have an idea on how to fix this?

On a side note: If you someone needs a screenshot of something it will have to be later since I am at work right now D;.
Reply
08-24-2016, 03:41 AM
#52
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,893
Threads: 7
Joined: Oct 2014
(08-24-2016, 02:11 AM)kingnube1 Wrote: Hey guys, I have a question! I have been playing Dreamland with no problems, (excluding that shader problem, but that really doesn't bother me at all) but I have been having some problems with netplay. Me and a few friends have been playing Mario Party 7 through the netplay just fine, but when we try to do it with Dreamland whenever the game finally goes into the first menu it says "Please connect a wii mote." All three of us can play it in single player just fine, but we all keep getting this same error whenever we try playing together (it doesn't matter who is hosting it happens no matter what). We all have the same dump and all the exact same settings. Does anyone have an idea on how to fix this?

On a side note: If you someone needs a screenshot of something it will have to be later since I am at work right now D;.

Wiimotes are completely non-functional in netplay in 5.0. Please use the latest development build of Dolphin instead.
Find
Reply
08-24-2016, 11:14 AM
#53
kingnube1
Unregistered
 
(08-24-2016, 03:41 AM)JosJuice Wrote: Wiimotes are completely non-functional in netplay in 5.0. Please use the latest development build of Dolphin instead.

Thanks senpai! What exactly is the reason as to why wiimotes don't work on netplay in 5.0?
Reply
08-24-2016, 12:05 PM
#54
kingnube1
Unregistered
 
(08-24-2016, 03:41 AM)JosJuice Wrote: Wiimotes are completely non-functional in netplay in 5.0. Please use the latest development build of Dolphin instead.

I just attempted to play Dreamland on 5.0-466 and It still gave me the same exact issue.
Reply
08-24-2016, 04:20 PM
#55
Aleron Ives Offline
Senior Member
****
Posts: 662
Threads: 7
Joined: Apr 2014
(08-24-2016, 11:14 AM)kingnube1 Wrote: What exactly is the reason as to why wiimotes don't work on netplay in 5.0?
The old Wiimote netplay functionality was completely broken and full of bugs, so the developers removed it in order to stop pretending that Dolphin supported Wiimote netplay. Completely rewritten Wiimote netplay support was considered too risky to merge into master before the release of 5.0 (because it might have caused other regressions), so they waited to add it until after the feature freeze was over and 5.0 was out.
Find
Reply
08-25-2016, 12:30 AM
#56
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,893
Threads: 7
Joined: Oct 2014
(08-24-2016, 04:20 PM)Aleron Ives Wrote: Completely rewritten Wiimote netplay support was considered too risky to merge into master before the release of 5.0 (because it might have caused other regressions), so they waited to add it until after the feature freeze was over and 5.0 was out.

Besides, it wasn't until after 5.0 that anybody knew how to fix the Wiimote netplay problems if I recall correctly.
Find
Reply
08-31-2016, 02:37 PM
#57
kingnube1
Unregistered
 
(08-25-2016, 12:30 AM)JosJuice Wrote: Besides, it wasn't until after 5.0 that anybody knew how to fix the Wiimote netplay problems if I recall correctly.

Well, how exactly do I go about remedying the situation? Is there a post somewhere in the forum?
Reply
10-03-2016, 04:37 AM
#58
Freodon Offline
Junior Member
**
Posts: 11
Threads: 4
Joined: Apr 2015
There's a gecko code "Challenge Score Modifier 9900 points" but 9900 points is actually low, I think it was meant to be 99000 or 99999 points. Can someone please correct this code or provide me with a new one?
Find
Reply
02-09-2018, 04:07 AM
#59
ngcfire
Unregistered
 
So I've got KRTD running on my mac and everything works well but the shake just does not work no matter how I set it up. I need it to get some spheres so id like to see if there's a solution to the problem because it makes the game almost unplayable. Thanks in advance.
Reply
02-14-2018, 08:28 AM
#60
ngcfire
Unregistered
 
My shake isnt working and ive tried everything I can think of. If theres a known glitch please tell me i need it to beat the final boss. Thanks in advance!
Reply
« Next Oldest | Next Newest »
Pages (7): « Previous 1 ... 3 4 5 6 7 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode