I'm experiencing some odd graphics behaviour with the DX11 plugin and Tales of Symphonia: Dawn of a New World.. It looks like maybe improper texture caching or something.. I guess I'll let the screens speak for themselves.. see attached below..
My computer is an E8500 @ 3.6ghz, 4gb DDR2, Radeon HD 4670
Lectrode's SVN 6137 optimized for SSE 4.1
Dolphin settings are:
Enable dual core
Enable idle skipping
Framelimit off
JIT recompiler
DX11 Plugin
Enable CPU->EFB access
Enable EFB copy
Enable scaled copy
Enable 16x anisotropy filtering
DSP-HLE everything enabled using DSound
and I'm using a Logitech Rumblepad II with the old wiimote plugin.
Any ideas what settings I can change or what other SVN I should use to fix this? I tried the DX9 plugin but I couldn't get the graphics to look anywhere near as good as the DX11 so I'd prefer to use that. It doesn't happen all the time, just where there are transitions between areas, and when there are automated conversation sequences. Otherwise it's perfect, 100% speed everywhere and battles look great.
My computer is an E8500 @ 3.6ghz, 4gb DDR2, Radeon HD 4670
Lectrode's SVN 6137 optimized for SSE 4.1
Dolphin settings are:
Enable dual core
Enable idle skipping
Framelimit off
JIT recompiler
DX11 Plugin
Enable CPU->EFB access
Enable EFB copy
Enable scaled copy
Enable 16x anisotropy filtering
DSP-HLE everything enabled using DSound
and I'm using a Logitech Rumblepad II with the old wiimote plugin.
Any ideas what settings I can change or what other SVN I should use to fix this? I tried the DX9 plugin but I couldn't get the graphics to look anywhere near as good as the DX11 so I'd prefer to use that. It doesn't happen all the time, just where there are transitions between areas, and when there are automated conversation sequences. Otherwise it's perfect, 100% speed everywhere and battles look great.