[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[Wii] Godzilla Unleashed
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07-23-2013, 05:18 AM
It seems no matter what audio setting I use, the audio is messed up or choppy. Anybody have experience with this?
07-23-2013, 06:41 AM
Also, the audio is MORE stable on 3.5 with HLE than the dev builds that supposedly have better HLE stablility
07-23-2013, 09:59 AM
Just use LLE if your system can support it
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
07-23-2013, 11:27 AM
Quote:Also, the audio is MORE stable on 3.5 with HLE than the dev builds that supposedly have better HLE stablility Sounds like your computer isn't strong enough to run the game at fullspeed. If it is not running at a consistent 50 (PAL) or 60 (NTSC) frames per second, then you will get terrible audio. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
07-23-2013, 11:37 PM
(07-23-2013, 01:14 PM)MaJoR Wrote:Okay. Also, a note regarding compatibility: the swing commands in game are triggered by shake input, not by swing, so that makes it impossible to control heavy attacks without using an actual wimmote, since they are direction dependent, and you can't assign a different input for each direction, only on axes.Quote:Also, the audio is MORE stable on 3.5 with HLE than the dev builds that supposedly have better HLE stablility 07-24-2013, 01:46 AM
(07-23-2013, 11:37 PM)MajoraZ Wrote:(07-23-2013, 01:14 PM)MaJoR Wrote:Okay. Also, a note regarding compatibility: the swing commands in game are triggered by shake input, not by swing, so that makes it impossible to control heavy attacks without using an actual wimmote, since they are direction dependent, and you can't assign a different input for each direction, only on axes.Quote:Also, the audio is MORE stable on 3.5 with HLE than the dev builds that supposedly have better HLE stablility Actually, I was able to ask a dev about how the swing attack inputs are read by the game, and this was the response I got: "1 - The acceleramator must pass a certain centripital threshold. 2 - The angle of the swing from the past few seconds is analyzed, to determine whether the swing was left, right, up, or down. 3 - This directional information is added to the button input information, to determine which of the 13 heavy attack animations is played." He then states: "I can't imagine you'd be able to get that working properly without a 3-axis joystick emulating the remote motion." So, I'm not exactly sure what all that means in regards to if the swing attacks are supposed use the shake input or not. Regardless, this issue could be fixed if I could either assign an axis on my controller to shake instead of individual directions, or if the shake input had binds for directions instead of/in addition to axes. Is there some place I can put that in as a feature request? 11-13-2013, 07:52 AM
please i playing this game on training say to me what control of nunchuk of wiiemote on dolphin i use to jump?
05-25-2014, 05:35 AM
Every time I try to run this, it freezes when it tries to load a video (right after it asks you if you have a nunchuck in).
I'm using Dolphin 4.0-648 and I'm using the settings from the P:M Netplay Guide here: http://www.reddit.com/r/SSBPM/comments/1...lay_guide/ Has anyone had this problem and knows how to fix it? |
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