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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Wii games cutscenes and cinematics
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Wii games cutscenes and cinematics
06-26-2016, 05:47 AM
#1
Barraccus Offline
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Hi I am using Dolphin 5.0 and I have problems with Wii games cutscenes and cinematics which is very choppy and slow. I did not have this problem with the previous version of dolphin. Is there a way I can fix this? and it is only cutscenes and cinematics in Wii games
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06-26-2016, 05:49 AM
#2
JosJuice Offline
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In which games specifically?
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06-26-2016, 05:53 AM
#3
Barraccus Offline
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I had 2 games doing this so far. PokePark 2 and Rune Factory Tides of Destiny
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06-28-2016, 06:37 AM
#4
Barraccus Offline
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Ok, I have the same problem with Gamecube games as well
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06-28-2016, 08:49 AM
#5
KHg8m3r Offline
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Make sure you have Windows set to high performance and you have a High performance profile for Dolphin in the Nvidia Control Panel that uses maximum power, not adaptive.
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06-29-2016, 10:10 PM
#6
Barraccus Offline
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(06-28-2016, 08:49 AM)KHg8m3r Wrote: Make sure you have Windows set to high performance and you have a High performance profile for Dolphin in the Nvidia Control Panel that uses maximum power, not adaptive.

That does not work, it is still choppy and slow
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06-30-2016, 12:15 AM (This post was last modified: 06-30-2016, 12:20 AM by akyryz.)
#7
akyryz Offline
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uncheck idle skipping in your game Properties
tho if that works you will get like 15 FPS

the other way around would be underclock the
Dolphin CPU to like 62% till you get 30 FPS back
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06-30-2016, 05:25 AM
#8
Barraccus Offline
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(06-30-2016, 12:15 AM)akyryz Wrote: uncheck idle skipping in your game Properties
tho if that works you will get like 15 FPS

the other way around would be underclock the
Dolphin CPU to like 62% till you get 30 FPS back

Thank you disabling idle skipping worked but why would that cause cinematics and cutscenes to be choppy and slow if it is actually tp give you a speedup if it's enabled?
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06-30-2016, 07:37 AM
#9
JMC47 Offline
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Do not disable idle skipping, you're desyncing the CPU and GPU threads and putting the game into situations it shouldn't be in. It makes them very liable to crash. Rune Factory: Tides of Destiny is super lightweight, so I have no idea why you'd be running into slowdown with it. It's probably a configuration issue on your end. Or maybe the GTX 970; we've had weird performance issues with GTX 9xx cards that don't affect anything else.
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06-30-2016, 09:44 AM (This post was last modified: 06-30-2016, 09:56 AM by akyryz.)
#10
akyryz Offline
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that setting actually skips idles checks so it can run faster without waiting.
the problem is that cutscenes needs the idle checks to work, lets say like a timer to wait for a command.
so unchecking makes the emu wait for idles commands syncing the scene.
i would say that the emu is skipping too much affecting crucial commands to cinematic or maybe it is finally working like it should be. lol
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