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[Wii] Fragile Dreams: Farewell Ruins of the Moon
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[Wii] Fragile Dreams: Farewell Ruins of the Moon
09-02-2014, 08:44 PM
#21
C3Gi
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Hi does anyone now how to fix this problem??

HI,does anyone now how to fix this problem?
So whenever I go play fragile dreams this color problem shows up :/ all the colors are mixed up


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10-08-2015, 02:43 PM
#22
Bryson Offline
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Really not a fun night. Wasted many hours trying to get this game to work.

All of the recent master builds including Ishiiruka have terrible flickering in this game. Tried enabling XFB as was suggested but that didn't help.

Tried 4.0 and 4.02 and no flickering but the game runs slower and the sound stutters.

Tried 3.0 and 3.5 and the game runs perfect but for some reason the range on my analog stick of my 360 pad is messed up. Like I am not getting the full range on my sticks. Tried increasing the range and putting an xinput driver in main folder but nothing worked.

Yep that was my night.
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10-15-2015, 03:40 PM
#23
domjam Offline
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i used 4.0 7630 d3d and it runs fine graphicly speeking.. only problem is with every buiild iv tryd when enabling speeker data..the controls become very wierd and my wiimote keeps disconecting..this game is kind of unplayber without speeker data and it plays a big part in the game.. i hope it gets fixed soon.
OS: Windows 10 64bit
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RAM: Gskill TridentZ RGB 16GB 3200mhz
HD1(OS): Samsung 840evo 250GB
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12-14-2015, 04:54 PM
#24
Intruso Offline
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I'm suffering flickering and strange framerates (31-40fps) although I have enabled Progressive Scan and Virtual XFB. I'm using the latest build.
How can I fix it?
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12-14-2015, 10:39 PM
#25
JMC47 Offline
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Can you try older builds to see if this is a regression?
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12-15-2015, 01:28 AM
#26
Intruso Offline
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(12-14-2015, 10:39 PM)JMC47 Wrote: Can you try older builds to see if this is a regression?

I tested a little with 4.0.2 and I still have problems with the framerate (31-40fps).

The flickering is gone in the latest and the old builds (I'm not sure why).

The elevated framerate is fixed using Direct3D instead of OpenGL.
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01-18-2016, 08:44 AM
#27
dephined Offline
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Very strange that if I overridde the CPU clock (underclock it) the frame rate that is normally capped at 30, becomes capped at 60...I think it's the only Wii game that has a similar behaviour
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