That's probably the ES_LAUNCH function, Forblaze. There is no current fix for what you are experiencing.
[Wii] Fire Emblem: Radiant Dawn
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03-17-2014, 06:51 AM
I've run into a bit of a problem. My game was running at a decent speed for a while, around 70-80%, but then all of a sudden, it just dropped down to 50% consistently, I tried playing around with the settings, but nothing seems to work. Oddly enough, I can't seem to get a negative response either, no matter what I do, the game speed just hovers around 50%. The only time anything changes is when I change the Graphics Backend. I usually use OpenGL, but I tried changing it to both versions of Direct3D, and all it did was make the picture worse. Is there anything I should try?
My current settings are: Backend: OpenGL Adapter: Nvidia GeForce GTS 250 Fullscreen Resolution: Auto Aspect Ratio: Auto Internal Resolution: Auto (Window Size) Anti-Ailiasing: None Anisotropic Filtering: 1x Post-Processing Effect: Off EFB Copies: Texture External Frame Buffer: Disabled Texture Cache: Fast (Rightmost) I have Disable Destination Alpha, Vertex Streaming Hack, Fast Depth Calculation, Scaled EFB Copy, Per-Pixel Lighting, and Disable Fog checked off. Everything else is disabled. 03-17-2014, 06:42 PM
(03-17-2014, 06:51 AM)Zelkami Wrote: I've run into a bit of a problem. My game was running at a decent speed for a while, around 70-80%, but then all of a sudden, it just dropped down to 50% consistently, I tried playing around with the settings, but nothing seems to work. Oddly enough, I can't seem to get a negative response either, no matter what I do, the game speed just hovers around 50%. The only time anything changes is when I change the Graphics Backend. I usually use OpenGL, but I tried changing it to both versions of Direct3D, and all it did was make the picture worse. Is there anything I should try? It doesn't happen on me, I'm using 4.0.2. When does the speed drops into 50%? It tends to be laggy in maps, but not in battles.
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03-17-2014, 09:30 PM
I think the problem has resolved itself somewhat. I checked off every option except the one that makes all the purple lines appear. I think the game's speed depends how long I keep the window open. The menus and stuff run fine, but maps are always rather slow at the beginning, and it gradually speeds up as I progress, as long as I don't go over to another window and leave the game running. It's tolerable for now, but if anyone has a solution, I'd love to hear it.
Ok that's good. Btw what version of radiant dawn are you using? NTSC or PAL? If PAL, beware of the bug that crashes the game in the beginning of part 4 endgame, after micaiah promotes. It's issue 4709 in google code.
Asus ROG Strix GL553VD | Windows 10 Home 64-Bit | Intel Core i5-7300HQ 2.50 GHz | NVIDIA GeForce GTX 1050 4GB VRAM | 8GB DDR4 RAM | 1000 GB HDD + 128 GB SSD |
04-03-2014, 11:13 PM
I always got 100% speed in battles, but tend to drop in maps with large amounts of units. How come that you got only 50% in battles? I'm also using dolphin 4.0.2 stable version.
Asus ROG Strix GL553VD | Windows 10 Home 64-Bit | Intel Core i5-7300HQ 2.50 GHz | NVIDIA GeForce GTX 1050 4GB VRAM | 8GB DDR4 RAM | 1000 GB HDD + 128 GB SSD |
I randomly get a freeze occasionally using Rafiel. I think it only freezes when Vigor-ing multiple characters. Kinda annoying because it works for ages and suddenly freezes on you.
Hilariously all the models are slightly out of wack when looking at the Items screen in base - Some look like their arms are floating in the air, some are just warped a bit. Reyson looks like a zombie. It's fine in-game. Also, Dolphin Action Replay Codes! Not sure where to put these so I'll post them here. I have figured out some codes that work for me, not sure which version of RFEE01 I have (there was a patch), but NTSC-U. The Gecko codes on geckocodes don't work for me, nor do AR codes I found elsewhere, so I figured some stuff out. Anyone know how to find and create button activators for AR codes? http://kallums-ar-codes.webs.com/mariokartwiicodes.htm is very helpful but it doesn't seem to work for me (the codes are always on anyway), so presumably you have to offset some stuff for Dolphin, or else it doesn't work generally. Spoiler:
What version are you playing anyway? I never crashed while using any Herons. I'm playing PAL, but I also have the NTSC version. Also, for the AR codes, are those NTSC or PAL? I have completed the PAL once, and on my 2nd playthrough, the game crashed at the beginning of Part 4 Endgame. Just view issue 4709.
EDIT : I've tested those codes, they are NTSC Anyway thanks for the codes. I'm not sure if the NTSC version is also affected by the crash, though.
Asus ROG Strix GL553VD | Windows 10 Home 64-Bit | Intel Core i5-7300HQ 2.50 GHz | NVIDIA GeForce GTX 1050 4GB VRAM | 8GB DDR4 RAM | 1000 GB HDD + 128 GB SSD |
04-19-2014, 09:26 PM
The version I have is definitely NTSC but there were two different discs, after they released a v1.1 to fix the crash on importing Easy Mode data from PoR. Not sure which disc I have.
It's never crashed for me at a specific cutscene but it did also freeze one time at the Skrimir army transforming scene. It seems to be very upset about that kind of graphic effect being used multiple times. Good to hear the codes work for someone else |
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