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[Wii] Final Fantasy Crystal Chronicles - Echoes of Time
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[Wii] Final Fantasy Crystal Chronicles - Echoes of Time
04-13-2009, 12:31 AM (This post was last modified: 04-13-2009, 02:11 AM by RuFo_ThE_oNe.)
#1
RuFo_ThE_oNe Offline
French Fry
***
Posts: 94
Threads: 5
Joined: Apr 2009
[Image: logo.jpg]

Title : [Wii] Final Fantasy Crystal Chronicles - Echoes of Time
Region : PAL
Dolphin Revision : SVN 2954
Status : [color=#FF0000]PROBLEMS[/color]
Notes :
- Iso in normal state -> black screen
- Iso patched with the 002 error fix -> Error box "IOCTL_NWC24_REQUEST_GENERATED_USER_ID" but the game starts with major gfx glitches
GFX : Major issues
Sound : BGM and SFX work (as far as I can get to...)
Settings :
- General Tab -> All basic and advanced steeings checked (except Cheats)
- Wii Tab -> EuRGB60 Mode / Aspect Ratio 16:9
- Gfx Genral Tab -> Vsync / Auto scale / Anisotropic 1x / MSAA off
- Gfx Advanced Tab -> Copy EFB to GL texture
Screenshots :
[Image: ffcc_eot_0.jpg]

[Image: ffcc_eot_1.jpg]
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04-24-2009, 06:46 PM (This post was last modified: 04-24-2009, 06:48 PM by RuFo_ThE_oNe.)
#2
RuFo_ThE_oNe Offline
French Fry
***
Posts: 94
Threads: 5
Joined: Apr 2009
Dolphin Revision : SVN 3005
Status : [color=#FF0000]PROBLEMS[/color]
Notes : SVN 3005 shows some progress with the background and cursor but doesn't allow to go further
GFX : Major issues
Sound : BGM and SFX work (as far as I can get to...)
Settings :
- General Tab -> All basic and advanced steeings checked (except Cheats)
- Wii Tab -> EuRGB60 Mode / Progressive scan / Aspect Ratio 16:9
- Gfx Genral Tab -> Vsync / Auto scale / Anisotropic 1x / MSAA off
- Gfx Advanced Tab -> Copy EFB to GL texture (hack) + SMG hack
Screenshots :
[Image: ffcc_eot_2.jpg]

[Image: ffcc_eot_3.jpg]

[Image: ffcc_eot_4.jpg]
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04-26-2009, 11:24 AM
#3
h3xacod3
Unregistered
 
Hi, I made some hacks to show the menu, from the svn 3078
[Image: img1o.png]
[Image: img2i.png]
[Image: img3.png]
[Image: img4.png]
[Image: img5.png]

this only show the menu, but not start the game =(
after this, only a black screen

the main change in VertexShaderManager.cpp at line 264
Code:
if(FFCC_hack)
            {
                g_fProjectionMatrix[10] = -xfregs.rawProjection[4];
            }
            else{
                g_fProjectionMatrix[10] = xfregs.rawProjection[4];
            }

PS.: I tryed put all code here, but doesnt work, and files cannot be attached =(
PS2.: Sorry for my english Blush
04-26-2009, 07:51 PM
#4
val532 Offline
A french
***
Posts: 98
Threads: 7
Joined: Mar 2009
Hi,

Once I solved my problem with the emu I watched what I can do to play (I finished my hack for Sonic and the Black Knight first).
Excuse me for my bad English I'm a little French, which uses google translated most of the time.
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04-26-2009, 08:16 PM
#5
RuFo_ThE_oNe Offline
French Fry
***
Posts: 94
Threads: 5
Joined: Apr 2009
Very nice work !
We may have a complete emu but our job now is to find all hacks to make our games to run ^_^
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10-24-2009, 01:07 PM
#6
Fabijansven
Unregistered
 
sumbody ever tried a savegame to get ingame? or can sumbody tell me how and where to put a savegame to load it? lol
05-27-2010, 01:24 AM (This post was last modified: 05-27-2010, 01:25 AM by neonic.)
#7
neonic Offline
Junior Member
**
Posts: 13
Threads: 1
Joined: May 2010
Game plays fine on Dolphin 2.0
No bugs so far (played till 2nd boss) Saved ingame no issue, savestates no issue.


I did notice though sometimes when i stop the game and retstart it (not pause, stop) i get "AN error has occured accessing the WII system info, please refer to the WII operations manual".

This is an ingame message not a pop up, closing & reopening dolphin seems to fix it.


Note: Game runs twice as fast in DX as it does in OpenGL, weirdly FPS is the same, 30FPS in dx9 @ 100% speed. 30FPS in OpenGL - 50% speed.
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05-28-2010, 11:11 PM (This post was last modified: 05-28-2010, 11:12 PM by neonic.)
#8
neonic Offline
Junior Member
**
Posts: 13
Threads: 1
Joined: May 2010
I Have not bee able to purposefully replicated the startup WII error, it seems to happens sometimes when i loads a savestate that crashes the game, i stop the game and start the game again.

Ive also noticed sometimes when i make a savestate, when i load it sometimes the next monster i attacks crashes the game.

Aside from that ive played up to Tower so far with nice speed & no majjor glitches, 1 or 2 sound crashes is all ive seen.
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05-29-2010, 09:14 AM
#9
gutekunst Offline
Member
***
Posts: 65
Threads: 3
Joined: May 2010
i havent problems with 5450 dolphin. the grapic is perfect quality it looks like ffx12 on ps2 Big Grin
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