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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Epic Mickey
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[Wii] Epic Mickey
11-09-2012, 03:03 PM (This post was last modified: 11-21-2012, 03:39 PM by MayImilae.)
#1
Starscream Away
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Wiki Page - Epic Mickey - [edit]


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OS: Windows 7 Home Premium, 64-Bit - SP1
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GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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05-27-2013, 10:32 AM (This post was last modified: 05-27-2013, 10:33 AM by Lumbeeslayer.)
#2
Lumbeeslayer Offline
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am haveing a problem with this game,on my fast pc that can run other games full speed, well anyways , am getting random frame drops sometimes its full speed 30fps and then it drops down to the 20s and even the 7fps, its ironic cuase i can play any other game but this game just frame drops, listen am not even useing intense graphics options am running dx11 tried dx9 also same problems, well in these two backends am ruuning 1x native 640x480 so my gpu isnt the problem
am also useing the options which is said to speed up games like openAL OpenCl, other settings which is applied is skip EFB cpu, texture cache to fast,, well just about anything that could possibly speed up this game. Yes am also useing the settings the wiki says.

am useing dolphin 3.5.
My PC specs is.
CPU: Amd phenom II 960T 4.3ghz
GPU: HIS iceqxturbo radeon 7850 2Gb 1ghz.
RAm: 8gb ddr3 1600mhz
OS :window 7 64bit

please help and sorry if i didnt have permission to post this in the wiki
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05-27-2013, 11:01 AM
#3
skid Offline
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Lumbeeslayer, I don't think there's anything wrong with the settings you are using. This is one of those games that are quite slow for everyone.
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05-28-2013, 07:35 AM
#4
Lumbeeslayer Offline
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are you sure cause i seen youtube videos of gameplay yet it was running fast for them , has this game run better on dolphin 3.0 because it seems like its not optimized very good for 3.5
is it my hardware, can my cpu not handle this game? it seems like 3.5 is the only version i can use was this game on any other revision and i get wii system files are corrupted before i can even get in the game to play.. please help any thing i can do to make it not lag.
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05-28-2013, 10:50 AM (This post was last modified: 05-28-2013, 11:14 AM by MayImilae.)
#5
MayImilae Offline
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It is the nature of emulation for it to become slower with time. "Optimizing" is not the goal, fixing bugs, crashes, and other problems is, and the only way to do that is to increase accuracy. And more accuracy means it is more demanding on hardware. If you have to use 3.0 to run this game at full speed, so be it, but expect to encounter bugs that are fixed.

Since 3.5 boots and 3.0 does not, you might want to try as many old revisions as you can so you can find the fastest revision that boots.
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06-30-2013, 07:36 PM (This post was last modified: 06-30-2013, 07:40 PM by Scootaloo.)
#6
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I'm liking this idea!
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I initially tried this with the current stable then dev. build. It ran properly, but slowly due to my hardware. So I played around with a few revisions, and these two worked well for me:

r7671 / settings - Working good, but has grid patterns on FMV's and menus. However with this build I'm to get much better performance. The downside of it is that whenever you hit the "close" button sometimes it will freeze, and crash. Otherwise it works great for me.
r7719 / settings - Working ok, but has grid patterns on FMV's and menus. This build however didn't give me very good performance to top it all off.

Obviously results will vary depending on your setup/rig though.
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05-30-2015, 04:54 PM
#7
phbgjf Offline
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not playable on 6444, playable on 5954, maybe someone knows.
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05-30-2015, 06:24 PM (This post was last modified: 05-30-2015, 06:24 PM by mbc07.)
#8
mbc07 Offline
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Care to elaborate? Not playable how? It doesn't boot, starts but freeze, etc?
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06-01-2015, 05:26 AM (This post was last modified: 06-01-2015, 05:27 AM by Gundark.)
#9
Gundark Offline
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phbgjf might be right. I tried it on r6266 and it randomly freezes the game. When I find more time I'll test it thoroughly.
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06-01-2015, 10:47 AM
#10
phbgjf Offline
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Gundark might be right although I found the reason of my problems, CPU OC was enabled and @ 0%. For some reason Dolphin cannot read the OC value in Dolphin.ini, you can only set it in GUI every time you launch a game.
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