Some progress today .
I found a version of dolphin 5474M , compiled by spellforce for D3D bloom offset , that , when started in 640*480 places the above water and below water things in the right spot in the intro sequence , and some later places. however , if the game is not started in 640*480 there is an offset again.
If the difference of what was done there can be isolated , this would constitute patch in making.
In the bottom picture you can see the screen edge issue on the left half (bottom) , and no screen edge issue on the right.
An important eyesore that still remains , and actually makes this build worse for playing , is the fact that it looks like half of the textures are done ok , and the other half shows our regular errors. see Pic 3 and 4.
Build in question , here: http://cid-9faae3caa4bf67bb.skydrive.liv...ic/Dolphin
(5474x64mh3)
I have tested with exactly the same options a 5460 build and a 5926 build that were not patched for MH3 , they gave the usual offset error. I would have liked to have tested it with a regular 5474 build but couldn't find one.
some screenshots:
notice the reflection , the hump above water and the body below all being in the right spot.
Same here
Notice here , the water looks like it's split in 2 with a diagonal line , where everything in the top right part looks exactly fine (look at the bottom of the boat), and the bottom left looks bad.
Notice here , the same split at the texture join line , things to the right of it are in place , to the left they are off.
I am sure that the person that made the MH3 patch , can modify it in some way to fix EO2.
I found a version of dolphin 5474M , compiled by spellforce for D3D bloom offset , that , when started in 640*480 places the above water and below water things in the right spot in the intro sequence , and some later places. however , if the game is not started in 640*480 there is an offset again.
If the difference of what was done there can be isolated , this would constitute patch in making.
In the bottom picture you can see the screen edge issue on the left half (bottom) , and no screen edge issue on the right.
An important eyesore that still remains , and actually makes this build worse for playing , is the fact that it looks like half of the textures are done ok , and the other half shows our regular errors. see Pic 3 and 4.
Build in question , here: http://cid-9faae3caa4bf67bb.skydrive.liv...ic/Dolphin
(5474x64mh3)
I have tested with exactly the same options a 5460 build and a 5926 build that were not patched for MH3 , they gave the usual offset error. I would have liked to have tested it with a regular 5474 build but couldn't find one.
some screenshots:
notice the reflection , the hump above water and the body below all being in the right spot.
Same here
Notice here , the water looks like it's split in 2 with a diagonal line , where everything in the top right part looks exactly fine (look at the bottom of the boat), and the bottom left looks bad.
Notice here , the same split at the texture join line , things to the right of it are in place , to the left they are off.
I am sure that the person that made the MH3 patch , can modify it in some way to fix EO2.