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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Dragon Ball: Revenge of King Piccolo
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[Wii] Dragon Ball: Revenge of King Piccolo
11-23-2012, 03:12 AM
#1
LordVador Offline
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Wiki Page - Dragon Ball: Revenge of King Piccolo - [edit]
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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12-28-2014, 01:17 AM
#2
n1dminhd Offline
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I used version 4.0.2 is normal, but the 4.0-4833, was one time, the character is missing
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12-28-2014, 06:57 AM
#3
ExtremeDude2 Offline
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Can you find when it started happening? (which version)
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12-28-2014, 11:09 PM
#4
n1dminhd Offline
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usually when Goku jumped beat (beat up enemies and jump to hit) or when enemies get drunk then go to fight, or being hit by an enemy
( Sorry, I Bag Eng )
(12-28-2014, 06:57 AM)ExtremeDude2 Wrote: Can you find when it started happening? (which version)
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12-29-2014, 12:21 AM
#5
ExtremeDude2 Offline
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I meant what dolphin version it started not working in
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12-29-2014, 02:16 AM
#6
n1dminhd Offline
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(12-29-2014, 12:21 AM)ExtremeDude2 Wrote: I meant what dolphin version it started not working in

Dolphin 4.0-4833
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12-29-2014, 02:35 AM
#7
ExtremeDude2 Offline
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Is that where is actually stopped, or is that just the only one you tried?
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03-31-2016, 07:40 AM
#8
srdjan1995
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So, in latest 4.0-9177 build, emulator and graphics card drivers crashes during loading in story mode when DX 12 is enabled. It's working just fine under OpenGL and DX 11.
Don't know is that to some changes in emulator, or is it to AMD 16.3.2 drivers. Game worked just fine under DX 12 in some older builds (can't remember which was the last one I tried to play under DX 12, as I have reinstalled my PC and haven't backed it up).
EDIT: Just checked, and game works fine under DX 12 in 4.0-9175 build. Seems that "Updated D3D12 to build on the newer windows 10 sdk" change in build 9177 is making both this game and drivers crash under DX 12.
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