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Wii donkey kong returns
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Wii donkey kong returns
11-22-2010, 01:41 PM
#31
melee54
Unregistered
 
(11-22-2010, 01:33 PM)cedex Wrote: any settings changes you guys made to the 5969 build, I cant seem to get it past black seen using the build.

I can get to the wii controller screen under dolphin software renderer but cant get past that it looks like it is not detected my mapped keys

I'm using the Direct3D9, Use Safe Texture Cache on Normal, and Enable EFB Copy to RAM.

I don't know what any of that stuff does, but it works lol. Also, try ALT + F5 to detect your controller.
11-22-2010, 01:46 PM
#32
obscured Offline
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Posts: 317
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Ya sound is bad. We really need to get that lle plugin worked on.

(11-22-2010, 01:31 PM)melee54 Wrote: Hey Obscured, how's your sound working? I also have the game running full speed on 5696, but the sound keeps on dying. SFX disappears randomly and sometimes the music messes up too.

I'd play it on my wii but I hate the control scheme. It's much better without the idiotic waggle, lol.

Intel I5 2500k 4.6Ghz@1.34v w/ Noctua NH-D14
Asus P8P67 Pro
OCZ Agility 2 60GB SSD
G. Skill RipJaw X 8GB 1600
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11-22-2010, 01:46 PM
#33
cedex Offline
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(11-22-2010, 01:41 PM)melee54 Wrote:
(11-22-2010, 01:33 PM)cedex Wrote: any settings changes you guys made to the 5969 build, I cant seem to get it past black seen using the build.

I can get to the wii controller screen under dolphin software renderer but cant get past that it looks like it is not detected my mapped keys

I'm using the Direct3D9, Use Safe Texture Cache on Normal, and Enable EFB Copy to RAM.

I don't know what any of that stuff does, but it works lol. Also, try ALT + F5 to detect your controller.

bleh I copied those settings and still am getting black screen, gonna try and make sure drivers are up to date, cant think of anything else i might need to change
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11-22-2010, 01:49 PM
#34
melee54
Unregistered
 
(11-22-2010, 01:46 PM)obscured Wrote: Ya sound is bad. We really need to get that lle plugin worked on.

Thanks for letting me know. I won't waste time trying to get it to work, then...


EDIT: Crap, Cedex, I meant to say EFB Copy to TEXTURE, not ram. If I do RAM, I don't have any button input.
11-22-2010, 01:49 PM
#35
dentnu Offline
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Posts: 17
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Here are a few pics with these settings and I am getting 58 FPS rock soild

1920x1080, DX9, 16x anisotropy filtering, EFB scaled copy,
EFB copy to Texture, use native mips, enable dual core,
enable idle skipping, lock thread to cores, JIT Recompiler, Frame limit OFF


[Image: SF8E01-1.png]
[Image: SF8E01-2.png]
[Image: SF8E01-3.png]
[Image: SF8E01-4.png][Image: SF8E01-5.png]
[Image: SF8E01-6.png]
[Image: SF8E01-7.png]
[Image: SF8E01-8.png]
[Image: SF8E01-9.png]
[Image: SF8E01-10.png]
CPU: Intel Core i7-960 OC 4.5Ghz @ -40c

Motherboard: Evga Classified X58 E760 MortherBoard

Memory: CORSAIR DOMINATOR-GT 6GB DDR3 1600

Power Supply: Thermaltake 1000WATTS

Graphics: EVGA Geforce GTX 580 BO Edtion

Cooling: Custom 280 Watts Cooler Express Phase Change
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11-22-2010, 01:49 PM
#36
StripTheSoul Offline
YouKittenMe?
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it has to be r5698 or below. pretty much default settings, EFB to texture n stuff.
if your wiimote doesn't work, I guess the game also supports the GC controller...in that case you have to set the Ports in the config under Gamecube to Nothing.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-22-2010, 01:50 PM (This post was last modified: 11-22-2010, 01:51 PM by dentnu.)
#37
dentnu Offline
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Posts: 17
Threads: 3
Joined: Aug 2010
[Image: SF8E01-11.png]
[Image: SF8E01-12.png]
[Image: SF8E01-13.png]
[Image: SF8E01-16.png]
[Image: SF8E01-23.png]
[Image: SF8E01-24.png]
[Image: SF8E01-25.png]
[Image: SF8E01-29.png]
[Image: SF8E01-31.png]
[Image: SF8E01-33.png]




CPU: Intel Core i7-960 OC 4.5Ghz @ -40c

Motherboard: Evga Classified X58 E760 MortherBoard

Memory: CORSAIR DOMINATOR-GT 6GB DDR3 1600

Power Supply: Thermaltake 1000WATTS

Graphics: EVGA Geforce GTX 580 BO Edtion

Cooling: Custom 280 Watts Cooler Express Phase Change
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11-22-2010, 01:51 PM
#38
StripTheSoul Offline
YouKittenMe?
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Posts: 4,639
Threads: 39
Joined: Oct 2009
that looks damn fine!
only our old friend DSP emulation spoils the fun yet again I guess -_-
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-22-2010, 01:55 PM
#39
dentnu Offline
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Posts: 17
Threads: 3
Joined: Aug 2010
Only problem I am having is with the sound after a while when ever I pound the ground the sound just stops working like if all sound effect just stop working
CPU: Intel Core i7-960 OC 4.5Ghz @ -40c

Motherboard: Evga Classified X58 E760 MortherBoard

Memory: CORSAIR DOMINATOR-GT 6GB DDR3 1600

Power Supply: Thermaltake 1000WATTS

Graphics: EVGA Geforce GTX 580 BO Edtion

Cooling: Custom 280 Watts Cooler Express Phase Change
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11-22-2010, 02:09 PM
#40
cedex Offline
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Posts: 6
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Joined: Nov 2010
bleh I still cant get past the black screen tried build 5698 and 5696
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