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Wii donkey kong returns
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Wii donkey kong returns
11-22-2010, 12:18 PM
#21
skid Offline
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(11-22-2010, 12:12 PM)rodiabloalmeida Wrote: There is a sound issue in cinematics. Besides, I didn't play much further, so can't confirm if the game is really playable to the end. But it didn't hang on me in the fisrt 5 minutes playing. So, until that, is playable kinda of. Tongue

Thanks for testing. Looks like the FIFO changes in r5699 killed it - same as Super Monkey Ball Banana Blitz, Super Monkey Ball Step & Roll and Pokemon XD. Will try to fix this for Christmas Tongue
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11-22-2010, 12:27 PM (This post was last modified: 11-22-2010, 12:28 PM by StripTheSoul.)
#22
StripTheSoul Offline
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finally something to look forward to in that damned season ^^
have you guys also tried switching to JITIL?
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11-22-2010, 12:33 PM
#23
obscured Offline
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Here is a quick run on Dolphin you guys. Game works SVN 5696

[Image: 63080201.jpg]
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11-22-2010, 12:41 PM
#24
StripTheSoul Offline
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wuääh, why is Donkey so low res? do you have EFB to RAM selected?
Also those greenish buttons look like they would be fixed by enabling safe texture cache.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-22-2010, 12:57 PM (This post was last modified: 11-22-2010, 12:58 PM by obscured.)
#25
obscured Offline
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Here are the settings on high. I haven't setup my dolphin for playing because I stopped using it for awhile and just downloaded the emulator to show some runs of the game. EFB is off on here.

[Image: 47425417.png]
Intel I5 2500k 4.6Ghz@1.34v w/ Noctua NH-D14
Asus P8P67 Pro
OCZ Agility 2 60GB SSD
G. Skill RipJaw X 8GB 1600
EVGA GeForce GTX 560 Ti Superclocked
Creative X-Fi XtremeGamer Fatal1ty Pro
Thermaltake ToughPower 750W
Rocketfish Aluminum Full Tower Case
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11-22-2010, 01:02 PM
#26
StripTheSoul Offline
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EFB copy totally off? I'm surprised there's so much rendered then...
EFB to Texture is mostly the best choice.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-22-2010, 01:14 PM
#27
obscured Offline
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Played with the settings here is DK rendered correctly.

[Image: sf8e013.png]
Intel I5 2500k 4.6Ghz@1.34v w/ Noctua NH-D14
Asus P8P67 Pro
OCZ Agility 2 60GB SSD
G. Skill RipJaw X 8GB 1600
EVGA GeForce GTX 560 Ti Superclocked
Creative X-Fi XtremeGamer Fatal1ty Pro
Thermaltake ToughPower 750W
Rocketfish Aluminum Full Tower Case
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11-22-2010, 01:15 PM
#28
StripTheSoul Offline
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aaaah, now that's a sight for sore eyes Big Grin
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-22-2010, 01:31 PM
#29
melee54
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Hey Obscured, how's your sound working? I also have the game running full speed on 5696, but the sound keeps on dying. SFX disappears randomly and sometimes the music messes up too.

I'd play it on my wii but I hate the control scheme. It's much better without the idiotic waggle, lol.
11-22-2010, 01:33 PM
#30
cedex Offline
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any settings changes you guys made to the 5969 build, I cant seem to get it past black seen using the build.

I can get to the wii controller screen under dolphin software renderer but cant get past that it looks like it is not detected my mapped keys
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