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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) v
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[Wii] Donkey Kong Jet Race
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[Wii] Donkey Kong Jet Race
11-19-2009, 04:40 AM
#1
Concerto Offline
Underground Demon
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Posts: 107
Threads: 8
Joined: Mar 2009
Wii] Donkey kong Jet Race PAL

Dolphin: SVN 4586

Status: Playable

Video Plugin: OpenGL or D3D9
With D3D9 some menu backgrounds are missing.

Audio Plugin: DSP-LLE
- with nothing enabled (no sound) /for your safety, really bad sounds/
..you can't use the save state and load game with DSP-HLE for better audio experience (wiimote+nunchuck result disconnected)

Wiimote: Dolphin wiimote plugin.
Need Wiimote+nunchuck and a sensor bar.

Ok with DOlphin and DolphinIL.
FPS: 18/30 (Max)
Iso compression working fine.

No game speedups (only speedups for menus and track presentation)
with or without dual core, idle skipping, fpslimit, antialiasing, linear filter...
I don't know how..but sometimes with DSP-HLE, you can have the luck to skip title menu (10/100 %) and play with sounds.



What needed:
A fix for some glitches in tracks backgrounds.
A DSP-HLe fix for Dolphin crash entering main menu.
A real speedup.

[Image: dolphinil20091118143608.th.png][Image: dolphinil20091118131723.th.png][Image: dolphinil20091118131738.th.png][Image: dolphinil20091118133521.th.png][Image: dolphinil20091118133816.th.png][Image: dolphinil20091118142017.th.png]
OS: Windows 7 x86, Linux Mint.
Hardware: AsRock 4Core1600TwinsP35, Intel Q9650 OC 4.0Ghz, 4Gb Ram Corsair DDR3 1333, Twintech 9600GT XXT OC Edition, LG 8162B 0020 - LG 8164B, NEC 7203A 1.09 - NEC 4571A 1.02, Controllers X360, PS2, GC, WIImote+Nunchuk. Consoles NGC, WII, PS2, PSX.
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