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[Wii] Donkey Kong Country Returns
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[Wii] Donkey Kong Country Returns
12-20-2010, 05:01 AM
#541
Warrio_r Offline
You too can be anonymous ....
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Posts: 297
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Joined: Aug 2009
(12-20-2010, 04:55 AM)Paladia Wrote:
(12-19-2010, 11:28 AM)Warrio_r Wrote: People just need to KNOW that this emulator needs AT LEAST a 3.4GHz Processor to run games like MArio Galaxy and DKR and other, because is the least. Mine is not enough but i´ve been reading various post that made me get to this answer. 3.4 Ghz is THE ANSWER!!! Cool
Ghz hasn't mattered since around 5 years back. It's the architecture that matters.

For example. A pentium D 805 2,66 Ghz will take 300 seconds to rar a file. While an i7 2.66 Ghz will take 85 seconds to unrar the same file. It's several times faster even if you disregard the extra cores (which winrar at that point couldn't even use).

Compare http://www.tomshardware.com/charts/cpu-charts-2008-q1-2008/WinRAR,402.html to http://www.tomshardware.com/charts/desktop-cpu-charts-q3-2008/Winrar-3.80,823.html

i has talking about Dolphin, and not cpu matter in another tasks, smartass. This emulator takes CPU more than everything but if you are so smart, you should realize that even a two core is enought, but offcourse in order to run windows in the back ground you must have a 3 core or a 4 core in order to : 2cores for emulator and rest of cores to windows etc. Get it ? Undecided I´m just pointing that simple that if you don´t own at least 3.4GHz those games ill not run at full speed. Get it ?

My god if you were to use your inteligence to help others i should get a medal, becouse for know....you are just playing smart, dude.
We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
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12-20-2010, 05:08 AM (This post was last modified: 12-20-2010, 05:08 AM by Bludger.)
#542
Bludger Offline
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Posts: 132
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(12-19-2010, 11:28 AM)Warrio_r Wrote: People just need to KNOW that this emulator needs AT LEAST a 3.4GHz Processor to run games like MArio Galaxy and DKR and other, because is the least. Mine is not enough but i´ve been reading various post that made me get to this answer. 3.4 Ghz is THE ANSWER!!! Cool

Total bullcrap, I've been playing Super Mario Galaxy 2 on my 2.55Ghz just fine and only some galaxies drop below 60 fps (except Melty Monster Galaxy, that one drops to 30)

KeithMarshall Wrote:umm...excuse me?
By what i know emulators are piracy.
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12-20-2010, 07:44 AM
#543
wtfideas
Unregistered
 
I have the following setup:

Intel i7 720QM @ 1.6ghz
4 GB Ram
7200 RPM HDD 300GB
ATI Radeon HD Mobility 5k series

I get 40 FPS but I can't seem to get it up to 60 and play smoothly, is there a revision I can use, or is my CPU bottlenecking and I'm just out of luck?
12-20-2010, 08:21 AM
#544
kaicooper Offline
Senior Member
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Posts: 328
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i'll my game run 95-100 ... FPS 53-61

the only one is 30 FPS is Resident Evil Zero..i heared its not possible to have 60 FPS while gameplay..just cinematic stuff.. is that right?

my core i7 950 = 3.07 Ghz
what do u think?

and what do u think about my PC..it is Great for Dolphin Games?
My [color=#FF4500]PC[/color]:
Intel i7 950 OC 4Gh,

EVEGA GTX 780 SC ACX 3GB,
Asus Sabertooth x58
RAM 16 GB 1600mhz
CM HALF-X,
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12-20-2010, 08:49 AM
#545
Warrio_r Offline
You too can be anonymous ....
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Posts: 297
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Joined: Aug 2009
(12-20-2010, 05:08 AM)Bludger Wrote: [quote='Warrio_r' pid='127362' dateline='1292722100']
People just need to KNOW that this emulator needs AT LEAST a 3.4GHz Processor to run games like MArio Galaxy and DKR and other, because is the least. Mine is not enough but i´ve been reading various post that made me get to this answer. 3.4 Ghz is THE ANSWER!!! Cool

Total bullcrap, I've been playing Super Mario Galaxy 2 on my 2.55Ghz just fine and only some galaxies drop below 60 fps (except Melty Monster Galaxy, that one drops to 30)

i´m not even going to answer that becouse you already done it in your own words : "...Melty Monster Galaxy, that one drops to 30...". So is not 60 fps ALWAYS as i said.
And yes MArio galaxy is less cpu consuptionist than is Galaxy one. But still it needs at least 3.4Ghz . WAKE UP ...i know that i wrote, you .... don´t seem to know what you are talking about,dude! And i´m just trying to help people in understanding that this emulator is "work in progress" and that this is not a "PC GAME".

We are ALL anonymous!!! Dodgy

Intel® Quad Core™ i5-3570 CPU 3.4GHz 
Geforce GTx970 with 4GDRR5
8GB DDR3
Win7 64 Bits
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12-20-2010, 01:46 PM (This post was last modified: 12-20-2010, 02:01 PM by xcyper33.)
#546
xcyper33 Offline
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Posts: 210
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I think the Dolphin devs should have some more respect for AMD processors.


...Anyways, I switched to 64 bit, I'm going to test out 64 bit version of Dolphin. I hear 64 bit version boosts speeds by 10-20% I only need about 15% for it to run perfectly.
Dammit everytime I try to run a 64 bit version of dolphin i get a stupid ass application error: 0xc000007b
---Specs---
Graphics Card: EVGA GTX 980 4GB
Processor: Intel i5 4690k
RAM: Kingston 16GB DDR3
Motherboard: GIGABYTE G1. Sniper z97
Heatsink: CM Hyper 212+

SSD: PNY 100GB
HDD 1: Seagate 1TB
HDD 2: Western Digital 500GB
ExHDD: 325GB
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12-20-2010, 05:17 PM
#547
xcyper33 Offline
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Posts: 210
Threads: 28
Joined: May 2010
After ALLLLLLL that **** about 64 bit being better...I FINALLY get 64 bit working after a HELL of a lot of problems, FINALLY get all of my drivers installed, finally fixed that grueling internet connection business, I FINALLY re-OC mt CPU...and I FINALLY got to play the 64 bit version of Dolphin....and the speeds are about the same as 32 bit. All of that time wasted.
---Specs---
Graphics Card: EVGA GTX 980 4GB
Processor: Intel i5 4690k
RAM: Kingston 16GB DDR3
Motherboard: GIGABYTE G1. Sniper z97
Heatsink: CM Hyper 212+

SSD: PNY 100GB
HDD 1: Seagate 1TB
HDD 2: Western Digital 500GB
ExHDD: 325GB
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12-20-2010, 05:18 PM
#548
Bludger Offline
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Posts: 132
Threads: 5
Joined: Dec 2010
(12-20-2010, 08:49 AM)Warrio_r Wrote:
(12-20-2010, 05:08 AM)Bludger Wrote: [quote='Warrio_r' pid='127362' dateline='1292722100']
People just need to KNOW that this emulator needs AT LEAST a 3.4GHz Processor to run games like MArio Galaxy and DKR and other, because is the least. Mine is not enough but i´ve been reading various post that made me get to this answer. 3.4 Ghz is THE ANSWER!!! Cool

Total bullcrap, I've been playing Super Mario Galaxy 2 on my 2.55Ghz just fine and only some galaxies drop below 60 fps (except Melty Monster Galaxy, that one drops to 30)

i´m not even going to answer that becouse you already done it in your own words : "...Melty Monster Galaxy, that one drops to 30...". So is not 60 fps ALWAYS as i said.
And yes MArio galaxy is less cpu consuptionist than is Galaxy one. But still it needs at least 3.4Ghz . WAKE UP ...i know that i wrote, you .... don´t seem to know what you are talking about,dude! And i´m just trying to help people in understanding that this emulator is "work in progress" and that this is not a "PC GAME".

You sir, are an idiot.

KeithMarshall Wrote:umm...excuse me?
By what i know emulators are piracy.
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12-20-2010, 07:28 PM (This post was last modified: 12-20-2010, 07:31 PM by xcyper33.)
#549
xcyper33 Offline
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Posts: 210
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Joined: May 2010
I followed the properties config form the guy on page 13

I turned on frame limit and turned it all the way up to 120.

I selected: JIT
EFB Copy = texture
Safe Texture Cache = fast
Disabled Fog
Anisotropic filtering = 2x

I'm getting about 90-100% at its absolute fullest stress it will drop down to 47fps but that rarely happens. This build is also great for Sonic Colors Big Grin
---Specs---
Graphics Card: EVGA GTX 980 4GB
Processor: Intel i5 4690k
RAM: Kingston 16GB DDR3
Motherboard: GIGABYTE G1. Sniper z97
Heatsink: CM Hyper 212+

SSD: PNY 100GB
HDD 1: Seagate 1TB
HDD 2: Western Digital 500GB
ExHDD: 325GB
Find
12-20-2010, 08:42 PM
#550
Bludger Offline
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Posts: 132
Threads: 5
Joined: Dec 2010
(12-20-2010, 07:28 PM)xcyper33 Wrote: I followed the properties config form the guy on page 13

I turned on frame limit and turned it all the way up to 120.

I selected: JIT
EFB Copy = texture
Safe Texture Cache = fast
Disabled Fog
Anisotropic filtering = 2x

I'm getting about 90-100% at its absolute fullest stress it will drop down to 47fps but that rarely happens. This build is also great for Sonic Colors Big Grin

Tried that and I got the same fps I had before, not even 1 fps increase oO, kinda weird.
What rev are you using?

KeithMarshall Wrote:umm...excuse me?
By what i know emulators are piracy.
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