Are the sound issues supposed to still be present after all this time? Is there any fix to them?
[Wii] Donkey Kong Country Returns
|
01-20-2012, 05:32 PM
I have a problem with this game. I use a real wii remote and it often got a delay i.e. i press a button then 1 second later it reacts. I wait a couple seconds up to a minute and then timing's right again.
It often happens when i go into a bonus. Any clue how to fix this? 01-22-2012, 11:40 AM
(01-20-2012, 05:32 PM)thunderburns Wrote: I have a problem with this game. I use a real wii remote and it often got a delay i.e. i press a button then 1 second later it reacts. I wait a couple seconds up to a minute and then timing's right again. This is a very annoying, reoccurring problem that seems to come and go with releases. Best advice is find a release where it isn't present, and stick with it. I'm currently using 3.0-363, and it doesn't seem to be present, but you never know.
Windows 10 x64
Intel Core i5-2500K 3.3Ghz OC'd to 4.1Ghz Corsair XMS3 8GB DDR3 1600 RAM Radeon HD 6850 Gigabyte GAP67A-UD4-B3 Motherboard 01-23-2012, 03:02 AM
Howdy guys!
I recently started using the Dolphin Emulator. The new Zelda Skyward Sword and Mario Kart works perfectly, but i have some problems with Donkey Kong. When I start the game my Wii remote randomly disconnects. I searched the Web and found out that i should check the "Alternate Wiimote Timing" (in version 3.0-371) but this doesnt help. After that i read that it would work with the official 3.0 release, so i tried this one, disabled the wii speaker (I think the option is something called like that), but it hadnt worked anyway. Now i dont know what to do because these where the only 2 solutions I found in the web. I dont think that I am the only person where this doesnt work, so what should I try? In the Wiki it says it should work with my version of Dolphin (http://wiki.dolphin-emu.org/index.php?ti...ry_Returns)... Gumblum 01-24-2012, 10:50 PM
(12-20-2010, 05:01 AM)Warrio_r Wrote:No need to puke out insults just because you are wrong. It won't make you right regardless.(12-20-2010, 04:55 AM)Paladia Wrote:(12-19-2010, 11:28 AM)Warrio_r Wrote: People just need to KNOW that this emulator needs AT LEAST a 3.4GHz Processor to run games like MArio Galaxy and DKR and other, because is the least. Mine is not enough but i´ve been reading various post that made me get to this answer. 3.4 Ghz is THE ANSWER!!!Ghz hasn't mattered since around 5 years back. It's the architecture that matters. Those games work 100% full speed for me and many others, and I don't have 3.4GHz.
Processor: Intel® Core i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
Card name: ATI Radeon HD 4850 Current Mode: 1680 x 1050 (32 bit) (120Hz) Memory: 6144MB RAM Operating System: Windows 7 64-bit Site: Bet bonus 03-02-2012, 10:44 PM
Does anyone have any recommendations for running this game well?
I'm using JITIL compiler to get rid of the remote issue. I'm finding using DSP LLE to slow the game down too much. Is anyone here running this game smoothly and without stuttering and audio glitches/slowdowns? I've found turning off lock thread to cores improves performance but besides that I'm not sure.
If DSP LLE slows down the game, try to use a lower internal resolution. Some developers should also find the cause of the HLE sound loops since using LLE might be a workaround but is not a solution. Maybe some kind of audio cache or disk cache could help here since the issue also seems to be present on real wii in some configurations.
You seem to be misunderstanding the difference between the word "workaround" and the word "fix". DSP LLE indeed is a fix in this case. Just because it runs slow doesn't mean there's a bug, and because there's no bug about it but it indeed is accurate emulation it's not a workaround.
Also: Proposing that "some developers should" fix the issue in the HLE backend is easy, but it's not useful at all. It's not like anyone of the devs lurks around on the forums and reads your message and thinks "hey, that dude says there's a problem in HLE - it surely is easy to do, so let's fix it!".
But I know that some developers care about the quality of their work being done and are always trying to improve things where possible.
For me sound the problem is clearly a bug in HLE audio. This bug does not get fixed by using LLE. If your car is broken, it does not get fixed by driving taxi. Since there are reports of sound loops by using bad quality backup DVD media on a real Wii, using a SSD or implementing some more caching might fix the issues. (Did not test it yet) BTW Zelda SS audio sometimes loops too and this might be fixed the same way but needs more investigation. 03-05-2012, 10:18 AM
(03-02-2012, 10:44 PM)samfisher5986 Wrote: Does anyone have any recommendations for running this game well?Using revision 7696 fixes the sound problems for me. Just place the 7696 exe file in ur dolphin directory and use it.
OS: Win.7 Ult. x64 SP1
CPU: i5-2500k @ 4.19GHz GPU: 6870 1GB GDDR5 RAM: 8GB DDR3 1600 Dolphin: 3.0-423 |
« Next Oldest | Next Newest »
|
Users browsing this thread: 36 Guest(s)