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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Donkey Kong Country Returns
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[Wii] Donkey Kong Country Returns
05-03-2018, 03:43 PM
#201
daninthemix Offline
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(05-03-2018, 03:15 AM)JosJuice Wrote: Are you using any Gecko codes?

Yes, and if I turn them off all stutter stops. Interesting, thanks (p.s. so if Dolphin users want to cheat, they have to endure stutter?)
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05-04-2018, 03:38 AM
#202
KHg8m3r Offline
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Until someone fixes the Gecko code problem, yes
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05-12-2018, 10:43 AM
#203
NinjaKirby
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So, I have a weird problem when playing this. You've got the motion controls emulated, and they work fine, with both swing and shake emulations. except for just one thing. the move where you slam DK's hands on the ground (shake while nunchuk joystick is neutral) doesn't work continuously. this wouldn't be a problem, except for the fact that I can't finish level 2-2 without continuous slams. Any advice?
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05-12-2018, 10:58 AM
#204
ExtremeDude2 Offline
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Can you post your controller config?
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06-04-2018, 11:39 AM (This post was last modified: 06-04-2018, 12:12 PM by BloodyBonzai.)
#205
BloodyBonzai Offline
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In Temple 2-K I am having an issue where the games fps will drop into the low 40s to high 30s after playing into the level about 60 seconds. I haven't bothered playing past the second set of levels so I do not know if this occurs in other levels past the second boss. I have tried OpenGL, Vulkan and so on. I have tried all the different shader compilation options and reducing the internal resolution but nothing seems to even improve the problem rather than fix it. Ive checked my CPU and GPU usage and both are at about 60% or less. Any ideas?

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07-13-2018, 07:47 AM (This post was last modified: 07-13-2018, 07:53 AM by BlackAngel.)
#206
BlackAngel Offline
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(06-04-2018, 11:39 AM)BloodyBonzai Wrote: In Temple 2-K I am having an issue where the games fps will drop into the low 40s to high 30s after playing into the level about 60 seconds.  I haven't bothered playing past the second set of levels so I do not know if this occurs in other levels past the second boss.  I have tried OpenGL, Vulkan and so on.  I have tried all the different shader compilation options and reducing the internal resolution but nothing seems to even improve the problem rather than fix it.  Ive checked my CPU and GPU usage and both are at about 60% or less.  Any ideas?

NTSC-U
Dolphin 5.0.7077
i7-860 @ 3.3Ghz HT off and power saving features off
8GB DDR3 1866
GTX1070
Windows 10 Pro x64

Yeap I have the same problem, on latest Master Dolphin-Emu Verison. Its probably cause of Gecko code, if u are using the controller Hack,

Even with Exclusive Ubershaders the game shuttering Frame rate after 1 2 mins, all Levels. Its kinda unplayable : )
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07-16-2018, 10:49 PM
#207
Octimus Offline
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I have the same problem too I hope that the Gecko code will quickly settle Sad
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07-17-2018, 07:33 PM
#208
BlackAngel Offline
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(07-16-2018, 10:49 PM)Octimus Wrote: I have the same problem too I hope that the Gecko code will quickly settle Sad

Why is that? you are using the controller gecko code for DKCR?
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07-20-2018, 08:36 AM (This post was last modified: 07-20-2018, 05:45 PM by JMC47.)
#209
Octimus Offline
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no i'm not using the controller gecko code for DKCR
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01-04-2019, 06:14 AM
#210
BloodyBonzai Offline
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No, I am not using gecko codes and this issue persists. I have not tested since then, but I was checking back to hopefully find a fix only to be disappointed.
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