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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Donkey Kong Country Returns
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[Wii] Donkey Kong Country Returns
10-21-2015, 10:45 AM
#121
TanpaNama Offline
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(10-21-2015, 06:00 AM)GreenAlien Wrote: Thank you!

No worries... anyway.. you can make a report about this bug or inform mimimi.... it starts at build 4.0-8010, build 4.0-8008 stills ok
since u already posted the video on you tube
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10-22-2015, 12:36 AM
#122
mimimi Offline
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Does it work with efb2ram? I'll try to look into it, i got a similar issue on something else under weird conditions.
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10-22-2015, 12:53 AM
#123
Link_to_the_past Offline
Link on steroids really
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(10-22-2015, 12:36 AM)mimimi Wrote: Does it work with efb2ram? I'll try to look into it, i got a similar issue on something else under weird conditions.

No it doesn't with efb to ram either weirdly though it seems to work ok with 1x IR.
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10-22-2015, 06:31 AM
#124
mimimi Offline
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Can you give me the log output from this:
https://drive.google.com/file/d/0ByQgqzsPdirYYnFUUmFfNGVJdHM/view?usp=sharing

The relevant code the test build is this:
Spoiler: (Show Spoiler)
if (entry->IsEfbCopy() && !(entry->native_width == nativeW && entry->native_height == nativeH &&
entry->memory_stride == entry->CacheLinesPerRow() * 32))
{
ERROR_LOG(VIDEO, "size: %3d/%3d %3d/%3d, stride: %3d/%3d, format: %3d/%3d", entry->native_width, entry->native_height, nativeW, nativeH, entry->memory_stride, entry->CacheLinesPerRow() * 32, entry->format, full_format);
}

Enable logging, set it to warning, write to window, check only Video Backend, i don't need the other output.

Maybe there's a hint about what's going on there. Efb2ram not working, but 1xIR working sounds really strange.
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10-22-2015, 08:33 AM
#125
mimimi Offline
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Ok, i got log output from JMC47:
TextureCacheBase.cpp:487 E[Video]: size: 230/244 229/243, stride: 3712/3712, format: 6/ 6

So the game tries to load a texture that is smaller than the created efb copy. When ignoring the size of efb copies that works, because 1 pixel/texel more or less don't really matter. My guess is that, the additional texel is most likely transparent, or on a wii the texture is cut off by 1 texel. The opposite case of efb copy too small would be taken care of by the partial texture updates code.

A fix for this is being worked on, thanks for reporting.
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11-01-2015, 07:02 PM
#126
dkfan
Unregistered
 
Hi, everyone!

I have some strange problem with the game.

World 2-3 - Peacful pier.

The right position of the puzzle piece

[Image: 6333066.jpg]

My position of the puzzle piece

[Image: 6326922.jpg]

So, i can't take this puzzle piece and the next one too! Explosions of the canon balls overlap them.

What's the problem? How can I fix it?

I tried many configs and few versions of Dolphin but it didn't help.

My PC - Intel Core i5-4460, Intel HD 4600, 8 Gb RAM.
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11-03-2015, 04:19 AM
#127
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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Right click the game, go to disk info, and verify the game partitions?
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11-05-2015, 05:35 PM
#128
870mcs
Unregistered
 
Hey guys. Been having some issues here. Havent touched dolphin for years but i was up to the mood to play DK country returns.

Downloaded latest dev build but when the first mission starts the heroes are flickering, becoming invisible and visible in a matter of miliseconds. Most of the time i cant see them. Its only with the heroes.

The map and the enemies are seen without problems. Tried to change some settings without luck... What should i do?
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11-05-2015, 09:25 PM
#129
StripTheSoul Offline
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I think the same issue has been mentioned one page back. See if there was a solution to it.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-05-2015, 10:26 PM
#130
870mcs
Unregistered
 
Oh i am surprised i missed it! Thank you very much.
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