[Wii] Donkey Kong Country Returns
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10-22-2015, 12:36 AM
Does it work with efb2ram? I'll try to look into it, i got a similar issue on something else under weird conditions.
10-22-2015, 12:53 AM
10-22-2015, 06:31 AM
Can you give me the log output from this:
https://drive.google.com/file/d/0ByQgqzs...sp=sharing The relevant code the test build is this: Spoiler: Maybe there's a hint about what's going on there. Efb2ram not working, but 1xIR working sounds really strange. 10-22-2015, 08:33 AM
Ok, i got log output from JMC47:
TextureCacheBase.cpp:487 E[Video]: size: 230/244 229/243, stride: 3712/3712, format: 6/ 6 So the game tries to load a texture that is smaller than the created efb copy. When ignoring the size of efb copies that works, because 1 pixel/texel more or less don't really matter. My guess is that, the additional texel is most likely transparent, or on a wii the texture is cut off by 1 texel. The opposite case of efb copy too small would be taken care of by the partial texture updates code. A fix for this is being worked on, thanks for reporting. 11-01-2015, 07:02 PM
Hi, everyone!
I have some strange problem with the game. World 2-3 - Peacful pier. The right position of the puzzle piece My position of the puzzle piece So, i can't take this puzzle piece and the next one too! Explosions of the canon balls overlap them. What's the problem? How can I fix it? I tried many configs and few versions of Dolphin but it didn't help. My PC - Intel Core i5-4460, Intel HD 4600, 8 Gb RAM. 11-05-2015, 05:35 PM
Hey guys. Been having some issues here. Havent touched dolphin for years but i was up to the mood to play DK country returns.
Downloaded latest dev build but when the first mission starts the heroes are flickering, becoming invisible and visible in a matter of miliseconds. Most of the time i cant see them. Its only with the heroes. The map and the enemies are seen without problems. Tried to change some settings without luck... What should i do? 11-05-2015, 09:25 PM
I think the same issue has been mentioned one page back. See if there was a solution to it.
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