Game runs perfectly for me using Direct3D @ 1600p w/ 3x native, 16AF, Vsync on, and fast depth calculation hack turned off. 4x native fps drops to 30 unless I turn the fast depth calc hack on, but then there are graphical glitches. Except for some slowdowns in World6: Cliff and a couple other performance demanding areas.
[Wii] Donkey Kong Country Returns
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10-11-2014, 01:16 AM
Has anyone had a problem with this game in 2-player mode? My second wiimote (originals) have 4 flashing lights when the game starts. No issues in other games, and the problem occurs both with a Bluetooth dongle (Toshiba stack); and a Mayflash DolphinBar.
10-30-2014, 01:56 PM
the game has some issues with the new builds, it doesnt emulate the wiimote movements such as acelerations. does anyone has the same problem?
10-30-2014, 02:19 PM
jcdaza, did the problem you are seeing start with 4.0-3866?
https://dolphin-emu.org/download/dev/dd3...97396a50e/ https://github.com/dolphin-emu/dolphin/pull/1393 10-31-2014, 09:16 AM
(10-30-2014, 02:19 PM)skid Wrote: jcdaza, did the problem you are seeing start with 4.0-3866? Yes! the game works in 3864 just fine. the newer versions doesnt emulate the wiimote acelerations in this game alone i think, i tested super mario galaxy 2 and it played well. 10-31-2014, 10:24 AM
I can play the game perfectly for 30 min to an hr but it sometimes crashes and my whole computer shuts down. Is this a game problem or something with my PC?
11-03-2014, 01:25 PM
(10-31-2014, 10:24 AM)ddunn Wrote: I can play the game perfectly for 30 min to an hr but it sometimes crashes and my whole computer shuts down. Is this a game problem or something with my PC? Sounds like overheating. Make sure the cooling air flow is not blocked (also open the PC up and remove dust). If the problems persit let somebody check the heat sinks. 11-04-2014, 11:38 AM
once in a while (average every 10 minutes) the game crashes with "read invalid" and "write invalid" windows. Tried 3846 and 3327. Used OpenGL.
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