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Dolphin, the GameCube and Wii emulator - Forums › Game Support › Wii v
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[Wii] Donkey Kong Country Returns
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[Wii] Donkey Kong Country Returns
02-06-2017, 02:37 AM
#181
CTCaer Offline
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To auto inject the fix whenever this specific shader is used.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
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02-06-2017, 03:06 AM
#182
Link_to_the_past Offline
Link on steroids really
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(02-06-2017, 02:37 AM)CTCaer Wrote: To auto inject the fix whenever this specific shader is used.

If you want games with similar issues to test, Little Kings Story for wii seems to suffer a similar problem. I also wonder whether Tales of Symphonia for gc might be affected by this...

Here is a pic of the issue in Little Kings Story
http://prntscr.com/e4u2f4
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02-06-2017, 05:10 AM
#183
StripTheSoul Offline
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Well, there's a lot of games that have this issue. Little King's Story definitely, but also Metroid Prime 3 and Mario Kart Wii (it's better on some tracks, worse on others)...
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02-06-2017, 11:55 AM
#184
CTCaer Offline
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Probably the same.

The cheapest Bloom effect is through copying the same image, simple blur it and blend it to the scene.
So by making the resolution bigger, the gaps between the layers are bigger.

The only way to fix this is to somehow identify it in EFB and blur it based on how big is IR. No blur for 1xIR, some blur for 2x, more for 3x and so on.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
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02-10-2017, 12:36 AM
#185
CTCaer Offline
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It came to my attention after trying the new game specific ini, 
that this commit broke Donkey Kong Country depth calculation.

So anyone that uses the latest nightly, make sure to restore this line in SF8.ini inside dolphin gamedata directory:

Code:
FastDepthCalc = False

Otherwise you gonna see donkey always in front of all objects.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
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02-11-2017, 01:22 PM (This post was last modified: 02-11-2017, 01:25 PM by Perene.)
#186
Perene Offline
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Is it just here or this game is impossible to be played with AR or Gecko codes? For example, try to enable invincibility.

I keep getting Error Code 8xetc etc. and the emulator crashes, right BEFORE the actual game starts, this happening only after you select the first stage in the map.

And I don't get this error when all codes are disabled. If you wish to test this, click in the emulator button "Download codes (WiiRD)", then you'll have the Gecko ones to be used.

I always had these sorts of problems while playing PSX games and using Game Shark (without the emulator, in the old days), but it was, for example, when I used a code like "Open all doors" in Resident Evil (1996) and then tried to open one of them before the story developed for you to go this far (for example, if you can open ALL DOORS then if you open any door that is there in the corridor before meeting the 1st zombie, you won't see Wesker disappearing, and that will create a paradox). For a game like Metal Gear Solid (1998) it could mean not crashing, but skipping crucial moments.

Meaning the code itself allowed something that it wasn't predicted by the developers while creating the game, then it crashed the whole thing (but you could use such code to open a door that only could be open after you complete the game - for example, the one where the character changes clothes).

However such crashes never happen for any code, there are codes that can be enabled but don't work or only work under strict circumstances.

So, what is happening here? I am assuming this game will always crash no matter what Gecko code is used?
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02-11-2017, 10:04 PM
#187
CTCaer Offline
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I assume you use NTSC version.
Edit your game config and remove all gecko codes or copy them somewhere so you can see how they are formatted.
Go to info tab and check your revision. 0 for version1 (v1.00) and 1 for version2 (v1.01).

Go to gecko site, select your version and copy the codes. Format them for dolphin use and copy them to game config.

TL;DR when you use the wrong version codes the game crashes
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
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02-12-2017, 01:27 AM
#188
Perene Offline
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(02-11-2017, 10:04 PM)CTCaer Wrote: I assume you use NTSC version.
Edit your game config and remove all gecko codes or copy them somewhere so you can see how they are formatted.
Go to info tab and check your revision. 0 for version1 (v1.00) and 1 for version2 (v1.01).

Go to gecko site, select your version and copy the codes. Format them for dolphin use and copy them to game config.

TL;DR when you use the wrong version codes the game crashes
The problem was fixed, I was using codes for the wrong version. I just don't understand why the emulator downloads the wrong codes.

Anyway, the right codes can be found here http://geckocodes.org/index.php?c=SF8E01
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02-12-2017, 02:30 AM
#189
CTCaer Offline
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The site provides the codes in a parser readable format in http://geckocodes.org//txt.php?txt=SF8E01 with no way to choose version.
So It downloads both.

The code author must distinguish the code name (e.g. Invincibility for v1 Invincibility for v2), otherwise dolphin will enable both, even if you choose the 2nd or 1st.
Win 10, Dolphin 5.0-1905.
i7-5820K, 16GB DDR4, AMD R9 280x DC2T.
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10-04-2017, 10:39 PM
#190
some user
Unregistered
 
Removed message because new tests with new dolphin-master-5.0-5627-x64 and ubershaders hybrid suddenly seem to work very well on the same system which provided yesterdays bad results in the one game. Will test some more and report! *confused* Smile


Spoiler: (Show Spoiler)
Hey all, did anyone with (maybe with similar brand specs Intel CPU + AMD GPU) notice differences regarding how good DKCR [Europe] works on 5.0 final compared to later 5.0 nightly builds? :-)

(System details > see profile, no signature yet since i don't have 10+ posts)

For me

5.0 Final DX11:
DKCR [Europe] 3x native resolution @ 60fps
= barely any shader-compilation-stutter - plays really great
(besides what's mentioned: default settings, deleted shaders)

5.0 Nightlies like 5.0-5626 DX11:
DKCR [Europe] 3x native resolution @ 60fps / ubershaders disabled
= plays much worse regarding what feels like shader-compilation-stutter
(besides what's mentioned: default settings, deleted shaders)

5.0 Nightlies like 5.0-5626 DX11:
DKCR [Europe] 3x native resolution @ 60fps / ubershaders hybrid
= also plays very bad and after the first seconds of a level everything other than the lifebar turns black
(besides what's mentioned: default settings, deleted shaders)


Other games than DKCR [Europe] work great with the mentioned nightly (ubershaders hybrid):
Tested F-Zero GX, Mario Kart Wii, Luigi's Mansion with great results.

Thanks much!

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