[Wii] Dead Space: Extraction
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11-17-2012, 01:37 PM
I'm having a problem with Dead Space extraction... If I use EFB > Texture I get lines on the screen similar to this thread:
http://forums.dolphin-emu.org/Thread-dea...dead+space If I use EFB > Ram there is a bloom offset down and to the right for all lighting. This bug is supposed to be fixed according to this thread: http://code.google.com/p/dolphin-emu/iss...ad%20space Its frustrating because other than these glitches the emulation is completely perfect it seems. Any ideas? I'm on 3.0-803 using D3D9 and HLE audio. The problems are just as bad or worse with D3D11 or Opengl (but they are much slower). 11-17-2012, 08:48 PM
Try the latest git version of Dolphin or the official Dolphin 3.0 release. And set the Texture Cache Accuracy to Position 1, as it's written in this wiki entry.
![]() 11-18-2012, 05:34 AM
Updated to 3.0-828. No difference.
The texture accuracy slider makes no difference at all to this problem - tried both safe and fast. 11-24-2012, 12:27 PM
I'm not sure has this bug been reported.
In EFB ->Texture there is a line cutting across the screen that causes light to display differently. It can be seen quite clearly in this video http://www.youtube.com/watch?feature=pla...b-s#t=400s at 6:40. You will notice one half of the screen remains completely white while the other is normal. You can see this light splitting effect through out the game by looking at the green lights (RIG) on the characters back. Can this be altered so the whole screen displays the lightning correct? 02-11-2013, 12:40 AM
I have the following Problem:
I played through the half of Chapter 5, go in the elevator... Every time when I reach that Point, Dolphin crashes. (I think, at hat Pont autosave accurs...) Anyone had this problem and now how to fix this? Besides that, it wors correct... Runs at 40-50 fps constantly. Only in big areas, the framerate crushes down to ~25. And a few glitches accur sometimes, but no often. (Disabled EFB and set texture Cache to 1. Anyone knows what can i do against this?) 02-11-2013, 01:26 AM
(02-11-2013, 12:40 AM)buckfush Wrote: I played through the half of Chapter 5, go in the elevator... Every time when I reach that Point, Dolphin crashes Try with Dolphin 3.5 . Or Dolphin 3.0 . I've never got any issue with Dolphin 3.0
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
02-11-2013, 02:53 AM
(02-11-2013, 01:26 AM)LordVador Wrote:I'm using Dolphin 3.5-336. I have tested it with Dolphin 3.0-776-dirty. Same issue.(02-11-2013, 12:40 AM)buckfush Wrote: I played through the half of Chapter 5, go in the elevator... Every time when I reach that Point, Dolphin crashes ![]() 02-11-2013, 03:01 AM
(02-11-2013, 02:53 AM)buckfush Wrote:(02-11-2013, 01:26 AM)LordVador Wrote:I'm using Dolphin 3.5-336. I have tested it with Dolphin 3.0-776-dirty. Same issue.(02-11-2013, 12:40 AM)buckfush Wrote: I played through the half of Chapter 5, go in the elevator... Every time when I reach that Point, Dolphin crashes 3.5-336 IS NOT 3.5 and 3.0-776 IS NOT 3.0 . The builds you're using are "experimental builds" (3.5-XXX and 3.0-XXX). 3.5 and 3.0 are the official and stable releases ( http://dolphin-emu.org/download/?ref=btn ). You should try them
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
02-11-2013, 03:17 AM
(02-11-2013, 03:01 AM)LordVador Wrote:Oh... I thought, you mean the exprimental builds since the most of the people use one of them. Ok, I try the 3.5 stable build now.(02-11-2013, 02:53 AM)buckfush Wrote:(02-11-2013, 01:26 AM)LordVador Wrote:I'm using Dolphin 3.5-336. I have tested it with Dolphin 3.0-776-dirty. Same issue.(02-11-2013, 12:40 AM)buckfush Wrote: I played through the half of Chapter 5, go in the elevator... Every time when I reach that Point, Dolphin crashes ![]() I tried 3.5 and 3.0 stable... It's still the same. EDIT: Ok, it seems like that the ISO was corrupt. ![]() |
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