[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[Wii] Dawn of Discovery
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05-04-2019, 04:23 PM
Using a real WiiMote (Motion Plus included, should it matter) with DolphinBar, keeping the A button pressed isn't properly recognized by the game and drops the "pressed state" of the A button every few seconds just to pick it up again. No problems in other games like Metroid Prime 3 though.
Is there some way of workaround for this? Using one of the most recent builds. 05-05-2019, 01:25 PM
(05-04-2019, 04:23 PM)Turnspit Wrote: Using a real WiiMote (Motion Plus included, should it matter) with DolphinBar, keeping the A button pressed isn't properly recognized by the game and drops the "pressed state" of the A button every few seconds just to pick it up again. No problems in other games like Metroid Prime 3 though.
05-05-2019, 08:07 PM
(05-05-2019, 01:25 PM)Kolano Wrote: Thanks for the ideas. Firmware is up to date. The thing is, that I doont have these problems with other games, so far only with Dawn of Discovery. Keeping A pressed in MP3 for example to charge up the beam works perfectly and isnt interrupted. |
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