[Wii] Conduit 2
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06-20-2014, 05:18 PM
has anyone managed to get this game working without audio problems. i get constant 60fps but the audio constantly stutters .tryd on lle and the problem is still there. is it even possible to get correct audio with this game?
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52 CPU: i7 7700k 4.5ghz MB: ASUS MAXIMUS IX FORMULA GPU: GIGABYTE AUROS RTX 3080 Xtream RAM: Gskill TridentZ RGB 16GB 3200mhz HD1(OS): Samsung 840evo 250GB Game drives HD2: Samsung 860EVO 1TB HD3: Samsung 860EVO 500GB HD4: WDCB1TB HD5: WDCB4TB PSU: EVGA G2L 850watt 06-21-2014, 12:49 AM
Make an issue report on http://code.google.com/p/dolphin-emu/issues/list and include audio dumps so it can be examined.
09-22-2018, 05:20 PM
I spent a good amount of time trying to make this game playable as I love playing shooters that are local 4 player coop. So I have included my specs, some observations and the settings that I used below.
Specs: Cpu: i7-7700hq Gpu: GTX 1060M Ram: 32GB DDR4 Observations: 1) When I start the game it looks like for some reason Dolphin CPU Overclock is being set to 400% even though I don't see that in the gamesettings? 2) If I dial back the overclock to 100% or even better 70-95% the game runs at 100 VPS 3) If VSync is enabled loading screens drop to 5 VPS and take forever Settings: [Core] Overclock = 0.85 OverclockEnable = False [Video_Hardware] VSync = False 05-31-2019, 09:09 AM
(09-22-2018, 05:20 PM)parawizard Wrote: Settings: I tried these and no change. The game still loads at 1fps. Unless i'm placing these options in the wrong place? I right click on the game and go to "properties" then "editor" and place the values in the "user config" space. Is that correct?
i5 4670, 3.4GHz (3.8 turbo)
16 GB RAM DDR3 1600Mhz Nvidia GTX 1060 6GB Windows 7 64bit + Windows 10 pro 64bit 03-31-2020, 04:44 AM
Hello,
I've been playing Conduit 2 and I'm now stuck in the Washington DC level trying to get into a vent. I'm wondering if this could be an emulator issue. Here's how the game is supposed to go (skip to 51:58) And here's what I'm getting (the FPS dip is due to the video capture, normally it runs fine) https://drive.google.com/open?id=1zoE5Fv...4xaqfYp2Vk 01-21-2021, 10:41 AM
(03-31-2020, 04:44 AM)jerivas Wrote: Hello, Did you ever find a fix?? for me if this is the still an issue this game is UNPLAYABLE I'm stuck in exactly the same place I've tried everything. 01-21-2021, 11:22 AM
To ask the obvious question, which builds have you tried? Which dev builds specifically, and have you tried it on 5.0?
Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
01-21-2021, 12:32 PM
(01-21-2021, 11:22 AM)MayImilae Wrote: To ask the obvious question, which builds have you tried? Which dev builds specifically, and have you tried it on 5.0? Dolphin 5.0-13178 Dolphin 5.0-13493 So far it's a kinda bummer, the game works perfect then your stuck it seems like the psychics are broken he can't jump high enough to reach. UPDATE: Ok so it might be the game I have heard of glitches it has here and there this might be one?? Manged to just duck and jump took about 50+ tries but all is good 03-19-2021, 07:06 PM
(This post was last modified: 03-23-2021, 11:53 AM by Kolano.
Edit Reason: Purge quote
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Found the core of main compatibility issue that causes the game to stay in Yellow Playable but not Green Perfect state.
Any CPU cycle rate higher then 243-365 MHz causes the game to slow-down and stutter the audio feed. I Suggest adding a line to Compact. for possible work-around to this - set CPU Clock override to 50% (365-243 Mhz). The game runs perfectly after that. I tested it on one of the latest Dolphine builds. |
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