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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Wii Classic Controller not normalized
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Wii Classic Controller not normalized
12-04-2015, 06:35 PM
#1
akyryz Offline
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go to controllers > wiimotes > configure > Extension > Classic > Configure
set Left Stick > UP to W
set Left Stick > RIGHT to D

press W+D together and you will see it not normalized
try setting a Modifier like LSHIFT and

press and HOLD LSHIFT+W+D
the result will be a full W+D key press and not half like LSHIFT+W only
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12-05-2015, 08:51 AM
#2
akyryz Offline
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did i posted this in the wrong place? =\
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12-09-2015, 02:11 AM
#3
JulianLoehr Offline
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I think the first one, that they ain't normalized, is intended behavior.

Your second issue is not reproducible for me. The input is half of the non normalized W+D input.
Creator of HID Wiimote: A Windows Device Driver for the Wii Remote
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12-23-2015, 05:15 AM
#4
akyryz Offline
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(12-09-2015, 02:11 AM)JulianLoehr Wrote: I think the first one, that they ain't normalized, is intended behavior.

Your second issue is not reproducible for me. The input is half of the non normalized W+D input.

its not intended... the slot of a real control is rounded...
vectors can produce a squared input if not normalized =\
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06-24-2016, 02:04 AM (This post was last modified: 06-24-2016, 02:07 AM by akyryz.)
#5
akyryz Offline
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diagonal bug:

you can run twice as faster in diagonal than in a straight line

if you don't believe me, go code and try getting the vector length from diagonals
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06-24-2016, 10:56 PM
#6
akyryz Offline
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(06-24-2016, 02:04 AM)akyryz Wrote: diagonal bug:

you can run twice as faster in diagonal than in a straight line

if you don't believe me, go code and try getting the vector length from diagonals

a picture showing:

[Image: attachment.php?aid=14837]
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