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[Wii] Castlevania Adventure Rebirth
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[Wii] Castlevania Adventure Rebirth
11-28-2009, 02:01 AM (This post was last modified: 11-28-2009, 05:59 PM by fagoatse.)
#11
fagoatse Offline
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You're welcome, if the game's too slow you might as well try newer builds 40xx, 41xx..to the latest which as a rule are faster. I bet there's one that emulates this game perfectly : )

EDIT: Seems like wads have been fixed in recent commits, could you please re-test the game ?
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01-08-2010, 12:22 AM
#12
Layer Offline
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Castlevania: The Adventure Rebirth seems to work ok in SVN Revision 4788 using the OpenGL plugin. (The DirectX plugin gives me graphic errors)


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Core 2 Duo e8500 @ 3.16GHZ
Gigabyte EP45-UD3R Motherboard
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BFGTech Geforce GTX 285 1GB
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Windows 7 Professional x64

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01-08-2010, 10:48 AM
#13
zober Offline
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"I finally found how to fix the ReBirth games not working: gaphics are messed up and the games crash if you've got EFB Copy set to "Copy to system RAM."
So, if your Castlevania, Gradius or Contra ReBirth don't work, go to
Options->Graphics Settings->Advanced-> and set EFB Copy to "Copy EFB to GL texture (hack)" "

I made a thread about this earlier. Reposting for convenience.
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01-08-2010, 01:05 PM
#14
fogojihad Offline
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http://www.youtube.com/watch?v=0zjWM__3r70

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01-29-2010, 12:25 PM
#15
Maedhros Offline
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What is the best revision to play this game (the one with better FPS)?
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01-29-2010, 08:31 PM
#16
nosound97 Offline
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Latest revision + use Direct3D, works faster that way and no graphical glitches
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01-29-2010, 08:42 PM
#17
Matsute Offline
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It's still going a bit slow for me.
My laptop should be more than enough to handle it though, so I don't know what I might have done wrong. :/
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01-31-2010, 09:42 AM
#18
Maedhros Offline
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(01-29-2010, 08:31 PM)nosound97 Wrote: Latest revision + use Direct3D, works faster that way and no graphical glitches
Yeah, confirmed that. But even like this, I got FPS drops on the second stage (@dark cave). =/

I think my Proc. is not good enough for this... (2.33GHz Quad)
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