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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Wii Balance Board, Dolphin 5.0, and the Dolphin Bar
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Wii Balance Board, Dolphin 5.0, and the Dolphin Bar
04-13-2017, 01:05 PM
#1
mothergooose729 Offline
Junior Member
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Posts: 15
Threads: 6
Joined: Mar 2017
I have a wii balance board and a copy of wii fit plus. I also have the dolphin bar.

I can sync up my wii motes to the dolphin bar just fine. I put batteries in my wii balance board, hit the sync button, and the balance boards button flashes for a little bit and then stops flashing. I have continuous scanning enabled in my options and the balnace board set to "real balance board". I hit refresh and my wii motes vibrated.

When I load up wii fit plus, it seems like dolphin gets confused about peripherals. The front button on the balance board does light up and stay lit in response to the gaming being loaded. Promising, I thought. However, I am not able to use player one's wii mote to use the menus most every time. On a fluke, I got into the menus once and went through the setup process. The game then prompts me to turn on the balance board. I hit the button on the board and nothing happened. The boards LED was one, but the game did not detect that it was plugged in.

I don't know how to confirm whether or not the dolphin bar, the balance board, and dolphin are even talking to each other, so it is difficult to diagnose. Any suggestions? What is the best configuration for this hardware? Would you recommend syncing with a device other than the dolphin bar?

Running 5.0 stable.

WiimoteNew.ini
Code:
[Wiimote1]
Source = 2
[Wiimote2]
Source = 2
[Wiimote3]
Source = 2
[Wiimote4]
Source = 2
[BalanceBoard]
Source = 2

Wii Fit plus Config

Code:
[Core]
GFXBackend = OGL
CPUCore = 1
DSPHLE = True
EmulationSpeed = 1.00000000
FrameSkip = 0
SyncOnSkipIdle = True
PAL60 = True
Overclock = 1.0
OverclockEnable = False
ProgressiveScan = True
CPUThread = True
SkipIdle = True
MMU = True
DCBZ = False
SyncGPU = True
FastDiscSpeed = True
GameCubeLanguage = 0
FPRF = True
[DSP]
Backend = XAudio2
Volume = 100
[Video_Settings]
EFBScale = 9
AspectRatio = 0
wideScreenHack = False
MSAA = 0
SSAA = False
UseXFB = False
UseRealXFB = False
FastDepthCalc = True
EnablePixelLighting = True
DisableFog = False
HiresTextures = False
[Video_Hacks]
EFBToTextureEnable = True
EFBScaledCopy = True
EFBAccessEnable = True
EFBEmulateFormatChanges = False
SafeTextureCacheColorSamples = 128
[Video_Hardware]
VSync = True
[Video_Enhancements]
MaxAnisotropy = 4
StereoMode = 0
StereoDepth = 0
StereoConvergence = 0
StereoSwapEyes = False
ForceFiltering = False
PostProcessingShader = (off)
[Video_Stereoscopy]
StereoConvergenceMinimum = 0
StereoEFBMonoDepth = False
[Wii]
Language = 1
Widescreen = True
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04-15-2017, 08:53 AM
#2
leolam Offline
Developer
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Developers (Some Administrators and Super Moderators)
Posts: 1,478
Threads: 5
Joined: Sep 2015
Your best luck to have everything work like on a Wii is to use a decent Bluetooth adapter with Bluetooth passthrough. Anything else is known to have issues, especially on Windows.
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