It DOES upscale wii games, no idea why you (no, not you NV :p) think it doesn't
Wii Backwards Compatibility
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06-27-2013, 08:45 AM
(This post was last modified: 06-27-2013, 08:58 AM by shoober420.)
(06-27-2013, 08:33 AM)NaturalViolence Wrote: This doesn't make any sense. We can't determine if any of the chips has the old GPU embedded in it without painfully analyzing it transistor by transistor (and there are billions of them) with an electron microscope and comparing it against a similar scan of the Wiis GPU. Or getting nintendo to tell us, which is much easier. Well, if your looking for example, the GPU, it would be fairly easy to spot, hence a heatsink. So it shouldn't be hard to spot certain Wii hardware in the Wii U. (06-27-2013, 08:33 AM)NaturalViolence Wrote: Are you sure about this? I've read that it does. In fact I've seen screenshots of it. I just did another google search to see if the Wii U does upscale your games, and it does, kind of. It takes the 480p image of the regular Wii game a feeds it through the Wii U 1080p signal. So it looks very jaggy. So it will basically looks like poop. What I meant was that it upscales the game internally like the Dolphin emulator does so it looks awesome. (06-27-2013, 08:33 AM)NaturalViolence Wrote: You can do that with hardware level compatibility too. Upscaling doesn't require software emulation. You just have to run the output video signal through a scaler chip. Which is often embedded into the GPU. That's what the Wii U currently does. What I mean is upscale the game internally like Dolphin does to make it a true HD image.
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(06-27-2013, 08:45 AM)shoober420 Wrote: Well, if your looking for example, the GPU, it would be fairly easy to spot, hence a heatsink. So it shouldn't be hard to spot certain Wii hardware in the Wii U.You wouldn't see another heatsync because the other GPU would be on the same piece of silicon as the CPU and main GPU, and hence no other Heatsync.
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(This post was last modified: 06-27-2013, 09:01 AM by shoober420.)
(06-27-2013, 08:50 AM)AnyOldName3 Wrote: You wouldn't see another heatsync because the other GPU would be on the same piece of silicon as the CPU and main GPU, and hence no other Heatsync. Then couldn't you just take off that heatsink and look to see if there's more then one GPU there? Or do you mean that the Wii GPU is embedded in the Wii U GPU? If the Wii U GPU is very similar to the Wii GPU, then couldn't you say that the Wii U does indeed use "true", or should I say upgraded hardware to run Wii games? Hence it not needing emulation?
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shoober420 Wrote:I just did another google search to see if the Wii U does upscale your games, and it does, kind of. It takes the 480p image of the regular Wii game a feeds it through the Wii U 1080p signal. So it looks very jaggy. So it will basically looks like poop. Upscaling generally looks like poop. You can't add detail/information that wasn't there to begin with. So it's either going to end up looking jagged/blocky or blurry depending on the filter being used. shoober420 Wrote:What I meant was that it upscales the game internally like the Dolphin emulator does so it looks awesome. shoober420 Wrote:That's what the Wii U currently does. What I mean is upscale the game internally like Dolphin does to make it a true HD image. But that's not upscaling. Upscaling is scaling a raster image to a higher resolution. Dolphin actually renders a higher resolution image from geometry/textures/shaders using a 3D pipeline. Please get your terminology straight. Otherwise your posts become difficult to interpret. And for the record in addition to rendering content at higher than native resolution dolphin also does upscaling. Although the filter sucks. Going back to your original statement most software emulators actually don't support rendering at higher than native resolutions. Including those used by nintendo to run N64 games on the GC/Wii. So that really is not a good indication of whether software emulation is being used or not. shoober420 Wrote:Well, if your looking for example, the GPU, it would be fairly easy to spot, hence a heatsink. So it shouldn't be hard to spot certain Wii hardware in the Wii U. shoober420 Wrote:Then couldn't you just take off that heatsink and look to see if there's more then one GPU there? You don't seem to be understanding our posts. How are you supposed to know what's on the chip just by looking at it? If someone showed you a random circuitboard with a bunch of unmarked chips on it could you tell me what those chips were? Of course not. AnyOldName3 Wrote:You wouldn't see another heatsync because the other GPU would be on the same piece of silicon as the CPU and main GPU, and hence no other Heatsync. The WiiU CPU and GPU are on separate dies. Though they are wired into the same module/package and use the same heatsink. There are also several other dies on the package that are still unidentified (many of which have no info. at all etched on them). If the WiiU does contain broadway it would either be on the same die as the R700 GPU or one of the other unidentified dies. shoober420 Wrote:Or do you mean that the Wii GPU is embedded in the Wii U GPU? Yes. That's exactly what Paul and I both said. shoober420 Wrote:If the Wii U GPU is very similar to the Wii GPU, Everyone here has already said that it isn't similar at all. I wrote a long rant about why. I hate to sound rude but didn't you read it? shoober420 Wrote:then couldn't you say that the Wii U does indeed use "true", or should I say upgraded hardware to run Wii games? Hence it not needing emulation? We already talked about this. Nobody knows for sure what's in these chips.
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Find the Wii GPU win a prize (taken from gaf).
Spoiler: 06-27-2013, 10:20 AM
(This post was last modified: 06-27-2013, 10:25 AM by shoober420.)
(06-27-2013, 09:57 AM)NaturalViolence Wrote: But that's not upscaling. Upscaling is scaling a raster image to a higher resolution. Dolphin actually renders a higher resolution image from geometry/textures/shaders using a 3D pipeline. Please get your terminology straight. Otherwise your posts become difficult to interpret. Well, I could metaphorically say that dolphin upscales the internal resolution. (06-27-2013, 09:57 AM)NaturalViolence Wrote: Going back to your original statement most software emulators actually don't support rendering at higher than native resolutions. Including those used by nintendo to run N64 games on the GC/Wii. So that really is not a good indication of whether software emulation is being used or not. All PC software emulators (like Dolphin and PCSX2) do indeed let you do this. So I don't understand why you would say such a thing. I'm pretty sure hardware emulation does not let you increase the internal resolution. This can only be done with software emulation. (06-27-2013, 09:57 AM)NaturalViolence Wrote: You don't seem to be understanding our posts. How are you supposed to know what's on the chip just by looking at it? If someone showed you a random circuitboard with a bunch of unmarked chips on it could you tell me what those chips were? Of course not. It wouldn't be difficult at all to spot the CPU and GPU, since they almost always have heatsinks on them. It would be pretty easy to spot the north and south bridge also, since they are generally bigger then the other chips without heatsinks (though some do have heatsinks on them, making then even easier to spot).
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(This post was last modified: 06-27-2013, 10:27 AM by NaturalViolence.)
@Lamedude
So apparently we do have some ideas of what's in these chips. At least two of them. Based on what I'm reading they think it's a mix between the two. But it's mostly speculation since they're assuming this based on some die shots and an extremely vague statement made by Ko Shiota, the Deputy General Manager of Nintendo's Product Development Departmen. They could be right but I would still take it with a grain of salt until we know for sure. Edit: shoober420 Wrote:Well, I could metaphorically say that dolphin upscales the internal resolution Well you would be completely wrong if the internal and output resolution match. shoober420 Wrote:All PC software emulators (like Dolphin and PCSX2) do indeed let you do this. So I don't understand why you would say such a thing. Dolphin and PCSX2 aren't the only game console emulators. The majority don't. shoober420 Wrote:It wouldn't be difficult at all to spot the CPU and GPU, since they almost always have heatsinks on them. It would be pretty easy to spot the north and south bridge also, since they are generally bigger then the other chips without heatsinks (though some do have heatsinks on them, making then even easier to spot). Once again you're not getting it. Spotting them doesn't tell you anything about what's in them.
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(This post was last modified: 06-27-2013, 10:48 AM by shoober420.)
(06-27-2013, 10:23 AM)NaturalViolence Wrote: Well you would be completely wrong if the internal and output resolution match. If the internal and output resolution match, and are HD, then I guess you wouldn't need to upscale the internal resolution in the first place. (06-27-2013, 10:23 AM)NaturalViolence Wrote: Dolphin and PCSX2 aren't the only game console emulators. The majority don't. Are you for serious? The majority of PC emulators do let you increase the internal resolution. Examples: NES - Nestopia SNES - Higan Genesis - KEGA Fusion PS1 - ePSXe N64 - Project64 I could go on and on. Increasing the internal resolution is a standard feature these days. Its in almost every software emulator. (06-27-2013, 10:23 AM)NaturalViolence Wrote: Once again you're not getting it. Spotting them doesn't tell you anything about what's in them. Dude you originally said it would be hard to spot the CPU and GPU. (06-27-2013, 09:57 AM)NaturalViolence Wrote: If someone showed you a random circuitboard with a bunch of unmarked chips on it could you tell me what those chips were? Of course not. The CPU and GPU are very easy to spot. They are almost always the biggest chips on the board. Here's a picture of the Wii U motherboard. Gee, I wonder which one the CPU+GPU is. Hmm...
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(This post was last modified: 06-27-2013, 10:49 AM by ExtremeDude2.)
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