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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › Wii v
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[Wii] Arc Rise Fantasia
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[Wii] Arc Rise Fantasia
01-09-2011, 07:43 PM
#61
alvarez
Unregistered
 
Anyone know why my game is looking like this with the Direct3D9 plugin?
http://i54.tinypic.com/e9bt3r.jpg

I'm using dolphin rev x64 6782
My pc specs
Amd Phenom 955 X4 3.2 Ghz
Ati Radeon HD 5750
RAM: 4 GB
Windows 7

I don't know why but the game runs better with D3D11, not everytime with 30 fps , also i have problems with the video/audio sync
Thanks in advance
01-09-2011, 08:58 PM
#62
Clusta Offline
Junior Member
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Posts: 44
Threads: 0
Joined: Feb 2010
The audio sync works fine for most of the game with audio throttle on. It's only the really long cut scenes where audio can get out of sync, or in my case, voices stutter for the rest of the scene.
I don't see any problems in the pic, so you would have to explain it. If 3d11 works better, then just stick with that.
[Image: 1897021.png]
[Image: 1637228.png]
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01-09-2011, 10:59 PM (This post was last modified: 01-09-2011, 10:59 PM by dephined.)
#63
dephined Offline
Senior Member
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Posts: 330
Threads: 12
Joined: Sep 2010
(01-09-2011, 07:43 PM)alvarez Wrote: Anyone know why my game is looking like this with the Direct3D9 plugin?
http://i54.tinypic.com/e9bt3r.jpg

I'm using dolphin rev x64 6782
My pc specs
Amd Phenom 955 X4 3.2 Ghz
Ati Radeon HD 5750
RAM: 4 GB
Windows 7

I don't know why but the game runs better with D3D11, not everytime with 30 fps , also i have problems with the video/audio sync
Thanks in advance

Try disabling "emulate format changes" in the Dx9 plugin, because it has some glitches in Arc Rise Fantasia...
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01-10-2011, 06:01 AM
#64
alvarez
Unregistered
 
(01-09-2011, 10:59 PM)dephined Wrote: Try disabling "emulate format changes" in the Dx9 plugin, because it has some glitches in Arc Rise Fantasia...

This worked really good, Thanks!
01-20-2011, 07:58 AM
#65
hyperspeed Offline
Welcome to the F-Zero TV
*****
Posts: 826
Threads: 43
Joined: May 2010
I just finished, this game is perfect in the dolphin (unfortunately this game ruined the reader of my Wii, I had to buy another reader to finish the game on the Wii, plus 70 hours of gameplay, and now once again in the dolphin over 70 hours of play.
   
   
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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01-21-2011, 03:27 PM
#66
Clusta Offline
Junior Member
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Posts: 44
Threads: 0
Joined: Feb 2010
Seems you beat me to it. Still have a few optional bosses and the optional dungeon to finish, but yeah, this game is completable all the way.

[Image: 1897021.png]
[Image: 1637228.png]
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02-16-2011, 08:43 AM
#67
hyperspeed Offline
Welcome to the F-Zero TV
*****
Posts: 826
Threads: 43
Joined: May 2010
Finished this game again (Now I have finished two times on dolphin)Big Grin
   
Almost finished the "Allwise Infinite Dungeons".Tongue
   
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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03-02-2011, 05:49 PM
#68
vsny
Unregistered
 
I'm running the game fine with rev 7131 but all recent revs crash on me. I've tried up to r7271 today. I get in game and to the settings, but once the game starts it crashes (windows searches for solutions or something.)

Anyone experience the same problem? I've tried several builds including the one on the download page, emucr.com, unknownforce, etc. Is it the builds I have, or did something break from a recent rev?

By they way, I've tried 32 and 64 bit. I'm on windows 7SP1, GeForce GTS 450. Like I said, older revs work fine for me so I don't think it's a system configuration problem.
03-22-2011, 06:03 AM
#69
Faizon
Unregistered
 
I'm desperatly trying to find a Dolphin build which has no sync problems. It seems SSE4.1 is working, but it didn't do the trick for me for the builds I tried. Maybe bad choices in Configuration, but I've already spent three or four hours trying different combinations, and I'm a bit fed up with this. If someone can point a build and a configuration to me, I'd be more than grateful.

To be noted (maybe it's my computer?), I'm on a e8400 as processor, 4 GB RAM, GTX 460 as graphic card, and I play in full-HD (1920x1080) - I've tried other sizes, to no avail.

Thanks to everyone who will be my savior!
03-24-2011, 11:07 PM (This post was last modified: 04-08-2011, 04:01 AM by bjakja.)
#70
bjakja Offline
JRPG, anime, jmusic lover
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Posts: 97
Threads: 1
Joined: Apr 2010
I almost finish this game using direct3d11, and it sometime crushes but graphics with AA8x is great, game runs all the time full speed.

Faizon, do you have sync problems on movies, cutscenes or everywhere? I've only had small desync problem on first and second movies, rest have good sync.

I Tried codes for character change, and Adele 1 makes dolphin crush when I select character, and Adele 2 it always starts from 1 level after load from save.
Specifications:
OS: Windows 7 ultimate x64
Mainboard: Asus p8p67 pro
CPU: i5 2500k 3.3ghz @4.5ghz
GPU: GTX 560 Ti Gigabyte
ram: 2x2gb dual + 2x2gb dual (8gb) 1600mhz
Sound: Xonar D2
2 wiimotes + nunchucks and sensor bar

Youtube fullhd
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